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Topics - mdsoundsofficial

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Hi guys, anyone knows for upcoming learning resources for the new parametric modeling in SD ? We have a bunch of nodes in there but not any clue on how to use them.

Hi guys, i was wondering if it is possible to import a terrain mesh like for example from world creator or Gaea and add secondary detail in SD to them ? also...after you import the mesh you gotta bake it to add proper details correctly ?

Hi guys, i'm having a problem, since about 2 days my high quality blur does not work, i can't drag up the slider of the quality parameter, it just stays at 0, have anyone of you encountered this ? maybe it's something from my pc ? thanks a lot for your help.

Hi guys, since the latest update of SD, i noticed some kind of weird sharpness/ noisiness in the 3D view on the mesh itself, it looks something like a rendering issue maybe...has anyone else noticed this ? it's not just at my graphs, i opened a substance from substance masters and it's the same...does anyone know something about this ? also, is there a way to revert to the old version of substance so i can check if the issue persisist ? Thanks !

Hi there Painters, anyone else experiencing issues with substance source, when i try download a material it takes me ages, maybe even 5-10 minutes ( i have a very good internet connection ) also many times the search for material feature just does nothing, if i wanna search for a tile material for example, i must go and search manually and takes a lot of time.

Hi Designers, i have an issue here on this project where i wanna add this lounge chair inside the sand material, but the chair stays above the sand no matter how i scale the sand, any ideas where i can learn more about this ?

Hello to everyone, i made some height painting, and i was wondering how can i increase it's intensity above maximum instead of duplicating the layer ? thanks a lot

Substance PainterSubstance Painter - Discussions - Painting curves
 on: March 20, 2020, 05:32:14 am 
Hi there, i searched quite a lot for a method of drawing curved lines in substance and i'm surprised to find out there isnt one.
People propose lazy mouse for drawing curved lines but that is not accurate at all.
Does anyone of you guys know if there is going to be implemented any feature for drawing curved lines in the near future ?
Also what do you recomend me to do ? I do not own a photoshop license but i have a corel draw one, can i somehow export a height map, draw the height info in corel draw and get it back in SP ? thanks in advance !!

Substance PainterSubstance Painter - Discussions - Transparency
 on: March 17, 2020, 03:42:28 pm 
Hello everyone, i was wondering how can i make everything else but that blue decal transparent? i painted that decal on a plane using color + emission . Thank you !

Substance PainterSubstance Painter - Baking - High Poly to Low Poly issue
 on: March 14, 2020, 01:24:25 pm 
Hi there, i am having issues matching high poly meshes to low poly ones, more exactly at round corners,
Can anyone please recomend any free or paid tutorials for it ? i find the baking process a bit difficult.

Hi there, i was wondering if there is a way we can edit the AUTO UV seams ?
In other words, i get a seam in an undesired place, would like to move that seam into the backside of the object so it won't be visibile, is there a way it can be done ? Do you have any ideas of how can i solve this ?

Hi there, i was wondering how can i add the edge wear to the newly created height information ? I know it is possible with anchor points, but in order to have it work i must have a generator, and in my case this material does not have one.
Thank you !

Substance PainterSubstance Painter - Discussions - Replace material
 on: March 09, 2020, 03:33:30 pm 
Hi there, a very noob question here, how can i replace a material while i keep the masks that i have already applied ? thanks in advance !

Substance Alchemist - Discussions - Tilling issues
 on: December 22, 2019, 01:09:19 pm 
Hi there alchemists,

I feel like the lack of documentation on tilling withing alchemist is very frustrating for many users.
For me, if i can't get a material to work on larger surfaces then alchemist is useless, it is for no use to me to have a material just on a single plane.
And i am talking here about materials which are imported/bought from substance source which theoretically should be procedural.
As an example, even when i add some leafs using the splatter method, patterns are visible and that makes everything so unrealistic.
I mean, patterns may be not visible on that single plane, but if i tile it then it is visible, any thoughts on this ?

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