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Topics - KeyCOde

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I'm not sure I see the difference.

Aren't the height details(/height channel) later imprinted onto the normal map?

Is height just normal without directionality (aka bump map)?

Thanks in advance.

I have UE v4.23 with the SP plugin and SP 2019.3.1. When I 'Send to Substance Painter' from a mesh asset in UE4 it exports to SP, but a Unity icon is displayed, not the UE4 icon. In the project that is formed: Edit -> configuration it says OpenGL (instead of DirectX) and it doesn't have 'Compute Tangent Space Per Fragment' enabled which is a must for UE4. It seems that SP thinks that I'm transferring assets over from Unity and not UE4. Why and how do I fix this? Thanks in advance.

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