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Messages - stefan

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Substance DesignerSubstance Designer - Feature Requests - Spherical Textures
 on: September 19, 2013, 07:39:54 pm 
Absolutely awesome product, I really enjoy working in Substance Designer and it's doing wonders to deliver small files to generate great textures.

One huge limitation for me, however, is that I need to texture map spheres either using Mercator Projection (like the traditional world map) or cube mapping.

I've tried to transform the generated tiled square textures but the projection needs to take place in the noise generators so I've been unsuccessful so far.

My request is:
* Support to generate spherical textures (mercator projection and/or cube map)

Is it Unity or Allegorithmic that is responsible for the implementation of substances in Unity? No response from either and as it behaves the Splatter filter is unusable unfortunately.

It also makes me wonder whether the issue also exists in FX-Maps and standard generators because the quality in Substance Designer and Substance Viewer are much higher than in Unity where the generated textures appear to be degraded?

Update: I'm obviously not too alert because there is a nice sticky on how to report bugs so I'll do it the proper way :)

Hello. I have reported this as a bug to Unity but I thought it would be good to mention it here as well as it is probably in your interest for it to be addressed.

When I use the "Splatter" generator to splatter a bunch of shapes, e.g. "Thorn", it looks great in Substance Designer but in Unity all the shapes will often get gray or white square outlines.

Here is the SBS:

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