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Messages - resetxform

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Content - Substance Source - Fur
 on: June 15, 2021, 11:51:54 pm 
Substance Source has ample Automotive, leathers yet 5 stylized furs. Can we get more animal furs? ;D ;D ;D ;D :) :) :)

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Substance PainterSubstance Painter - Discussions - UDIM tooltip display
 on: January 10, 2020, 03:37:13 pm 
I was wondering how difficult it would be to have tooltips on mouse over to display UDIM number. Some of the assets I have can be 20 -30-60 UDIM's. Having the ability aside from adding a description to each would be helpful.

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My workflow with dealing with a large number of UDIM's. I work in 1k or 2k and in doing so helps performance on my work machine.
When I want to export, my export options are set to what I specified above. Now for my job I need to change them all to 4k, and when you have 20, 30 60 UDIM's changing all of them to 4k is daunting.

Perhaps have a check box for export all as 4k and manually change the ones you do not want at 4k if at all. Same for 1k, 2k less is more right? :D

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No there is not. I recently went to perpetual license.

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Where do I get a key for the Beta?

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Substance PainterSubstance Painter - Discussions - Alpha's not tiling
 on: March 28, 2019, 08:58:19 pm 
So here is the thing.
I purchased a ornate trim pack for zbrush.
I exported out all the alphas so I can use them in Painter.
I tested one in Photoshop and it tiles perfectly.
I used the same alpha tied to various stitch brushes in Painter. I set spacing to 100, this is the best I can get.

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Still wont launch

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Thanks.

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This is my first attempt to do Designer with no previous experience.
I do not have, Perlin Noise Zoom or wood fibres as options

2018.2.2


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Substance PainterSubstance Painter - Discussions - TDR Error on bootup
 on: November 27, 2017, 10:05:49 pm 
Hello everyone.

I have this TDR boot issue, I made the changes from the Allegorithmic documentation and still get the boot error into Painter. 2017 4.0 I changed it to 60, 90 and still the error comes up. I can still work, but the error still shows in the log.

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When changing from a metal Roughness or a Spec Gloss all color is lost and just the normal map information remains from that material. Changing it back to it original material shader will return its color information.

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We are getting wireframe on some parts of our model in the iray render. latest version of Painter. :(

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Thanks, I will look into these solutions.

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Thanks, never got notifications for replies

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