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Substance Painter - Discussions - How to bake height maps or color from external mesh?
on: August 17, 2020, 08:27:13 am
Hi. Some questions:
1. Is there a way to bake displacement maps from a high poly mesh in Substance Painter?
I know how to do convert a normal map to a displacement map in Substance Designer, but the quality there can't and is not what I need.
2. Is there a way to bake color maps from external high poly models?
I've photogrammetry models with color textures and would like to use SP to bake the colors to retopologized low poly meshes.
Best wishes
Chris
1. Is there a way to bake displacement maps from a high poly mesh in Substance Painter?
I know how to do convert a normal map to a displacement map in Substance Designer, but the quality there can't and is not what I need.
2. Is there a way to bake color maps from external high poly models?
I've photogrammetry models with color textures and would like to use SP to bake the colors to retopologized low poly meshes.
Best wishes
Chris