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Topics - Christoph Werner 0

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Hi. Some questions:

1. Is there a way to bake displacement maps from a high poly mesh in Substance Painter?
I know how to do convert a normal map to a displacement map in Substance Designer, but the quality there can't and is not what I need.

2. Is there a way to bake color maps from external high poly models?
I've photogrammetry models with color textures and would like to use SP to bake the colors to retopologized low poly meshes.

Best wishes

Substance PainterSubstance Painter - Showcase - Darktrooper 2013
 on: November 11, 2019, 04:45:16 pm 

The story
A small escape pod makes its way through space. Just escaped a battle in which his mother ship, the “Arc Hammer” was destroyed. Inside a high-ranking officer with secret documents for a combat suit that will change the future of the galaxy. On the documents the letters “Darktrooper 2013″…

Mid of 2019 I’ve received an e-mail inqiery to create a cg charakter for a private person.

I was sceptical, because I get a lot of this kind of e-mails regularly. The most requests come from individuals who underrate the work and aren’t able to finance such a project.

People are spoiled with high end computer graphics every day today, but they don’t really know how much work it still needs to create cg on a movie level. And let be honest: everyone wants a high quality char like in the cinema?

But this situation was different. My client knew, it became time consuming and we agreed on a good price. Additionally I love the Star Wars universe since I was a child and this project was a great way to show my computer graphics competence to the public. In the end I’ve invested more time than needed into this project but it was worth it.

Used apps and their tasks
The most parts of this project were created in Blender 2.8, but Substance Painter was used to create all material textures. I’ve prepared the following list of all the applications, I’ve used for this project:

  • Final hard surface modeling
  • Additional sculpting
  • UVs (UVpackmaster Addon)
  • Materials
  • Rigging (Rigify Addon)
  • Rigid body simulation
  • Landscape, rocks and trees (Sapling Tree Addon)
  • Final Compositing

  • Conceptional sculpting
  • Pre-retopology for final hardsurface modeling in Blender

Substance Painter
  • Texturing

Marvelous Designer
  • Cloth simulation

The whole article
If you like, you can visit my website for an in detail blog article I wrote about this project with a lot of more infos, how I did it. Click here to: read the article.

Insight video

Hi there.

I would like to set a brush center point, to see where my pen tip is located. Is this possible in Substance Painter?

See my example what I need. I know this from 3D Coat and it's very handy, especially if you are working with big brushes.

Thank you


I'm missing some important palette functions in Substance Painter. Additionally I would like to have my palette always open to pick colors from.

I think my attached proposal is self explaining. My layout is not perfect, but helps to understand what I would like to have in the future.

Thank you


I'm new in Substance Painter and use 3D Coat too. In 3D Coat there is an option to pick colors from an imported reference image. This is something that works already since the first version there and is really useful.

Where I find this in Substance Painter, please?

An alternative would be to replace the current color with an HEX color value, like this is possible in Blender e.g.
Where do I find this option, please?

Thank you


I would like to know how to sort the "Export document" preset list in the "configuration" area alphabetically.

I've added some of my custom presets and they appear at the end of the list.
Is there a way to sort the list or is it sorted somehow automatically?

Thank you

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