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Messages - Antoine.Barras

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I'm working on a terrain texture for Unity made with multiple tiles of microscopic images of mold.

It's one big image split into four 4096px images.

I successfuly generated the UV maps from my images in Substance Alchemist.

The problem is that the calculated heightmaps don't fit in the edges, where they're supposed to tile.

How can I get my images heightmaps to tile?

Thanks, have a great day!

Pages: [1]