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Messages - shellcasing

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Happened a 3rd time about 10 min later

Twice now, I have been editing the chromatic glass material, and substance crashes.

It seems to me that the difference between the paint view and iray has grown with regards to roughness. I cold be wrong, but I feel like the live view used to have a much more accurate representation of how roughness would look in a renderer, and now a value of 0 roughness still looks pretty flat (rough) in the live view. Then when you switch to iray looks super smooth and glossy.

This is super annoying, and I feel like this is recent.

So I would imagine the plugin to be great if you are working with regular texture sets, but if you are working with udims it sucks. You have to know what parts of the model go with which udims. So basically you have to either open up your modeling app or painter to figure out which udims go with which parts and drag and drop that way. Slows the entire process down, a lot.

So I made some materials (a crap ton actually) in Alchemist in SpecGloss. I exported them in SBSAR and none of them have any color info. Every one is black. So I created some materials in MetalRough and exported SBSAR and they are fine. So I exported the metal rough to SpecGloss as sbs file, and all the dependencies exported properly. I open the sbs file in Designer, and export as SBSAR file and none of them have any color info. I even went and manually set the color profile for each texture. I have attached log files for both alchemist and designer.

Is there a way to get alchemist to use more resources when exporting? It exports so slow and then when I check task manager it's barely using any resources.

At the moment I am ,working in Spec/Gloss. The textures I was given to create materials with are spec/gloss. That is not always the case, wish there was an easy way to convert spec gloss to metal/rough. It's so much more efficient.

Substance Alchemist - Feature Requests - Shortcut Keys
 on: May 03, 2020, 05:01:07 am 
How about a few more shortcut keys.

New material
switching between explore create inspire and manage
3d/2d/split views
Saving material
enabling shadows

I figured that out, but It would be nice to export an entire project rather than at the folder level.

Substance Alchemist - Feature Requests - Bulk Exporter
 on: April 29, 2020, 10:43:13 pm 
Exporting materials one at a time sucks. I want to be able to export a project or even a folder would be better than one at a time. Seems like a no-brainer.

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If I try to use the brickwall generator it always makes the material super dark blues, reds, and greens. My almost white material becomes almost black. all the time.

It's interesting that they have built an entire new software (alchemist) and still haven't fixed the many year old UDIM issue.

Still not working with Substance Painter 2019.2.0

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