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Topics - christianvfx

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This really could use Options for Normal Map Type Export and Channel Packing just like in Substance Painter. You have to manually flip the Green channel in a paint app to use the normal map in unity. And then I have to run everything through a Channel Packer if I am doing the HD or Universal Pipeline in Unity. I kind of expected this to have the same set-up you use in painter with profiles for Unity, Unreal, Redshift ETC....

The way it is now, it is actually slower then using Quixel Mixer.

I just upgraded Designer right before a live broadcast and the Gradient node failed when I sampled an image. I thought you guys would like to know it seems to be broken.

Substance PainterSubstance Painter - Technical Support - Inverted Mask Errors
 on: February 12, 2018, 11:44:12 am 
I make a Black mask and copy and past it to another layer. But when I invert i get issue if I do anything to it like paint on it, Huge sections seem to disappear on the screen. If I close the program and reopen it everything looks fine again. It's making it impossible to work.

I have tried rolling back my Nvidea driver. But that doesn't help.

My System:
Intel i7-3770 CPU
Ram 32 Gigs
Windows 10 Pro
Nvidia Geforce GTX 1080

I usually go from Zbrush to Substance Painter. One of the bigger questions is what Smoothing the UVS in Zbrush does in Substance Painter. will this cause Misalignments with edges???

Once again I am going through this "Blade Tutorial" and it asks to add an Iron Shiny material and click the Height button and adjust the Parameters. No Parameters appear for Height. I also checked with the scene file from the Tutorial as well and the same issue happens.

Apparently I posted in the wrong feed so here it is in the proper area.

My first Attempt with Substance Painter:

Normal, Ambient Occlusion, and Thickness Maps fail to bake on the Current build. Simple object, 1 UV set, No Overlapping UV's.
Intel i7-3770 CPU
Ram 32 Gigs
Windows 10 Pro
Nvidia Geforce GTX 1080
(All Drivers are Current as well)

I am unfamiliar with Thickness maps so I would also like to know an external program I can use to make them. I tested the same model in Zbrush and Toolbag and there were no baking issues..

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