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Messages - Nicolas Wirrmann

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16
Actually there is an option in the project preference that should fix the problem:


It should certainly be checked by default.

17
Hi,

I'd also consider it's a bug, we'll look into it.

18
Hi,

What file format do you use when baking the map ?

19
Quote
Is there a workflow where we can achieve smooth edges, perhaps with the ‘Shape Splatter Blend’ and ‘Shape Splatter to Mask’?

Only solution I see is to perform "super sampling": compute your nodes at twice the final resolution and downscale at the end.
Looking again at your screenshot, I'm actually not sure I see why you get these aliased edges in your case.. could you send me your graph ?

Quote
Also I’m a bit confused with the ‘Output’ parameter within ‘Shape Splatter to Mask’. There are options for ‘Binary Mask’ and ‘Grayscale Values’ but it doesn't seem to change anything?

- Binary: gives you a black and white mask, no matter the Splatter Data
- integer: looks like a binary mask, but the values can be > 1. It depends on the 'Pattern Input Number' you have in you Shape Splatter node.
- Grayscale: same as integer but divides the value by 'Pattern ID End Range' to remain in the [0, 1] range


20
Hi,

That's a limitation of the shape splatter, the contour of a shape have to be binary (either 1 or 0) whereas in the Tile Sampler the shape contour can have grayscale values.

21
HI,

My guess is that it crashes because of the 3D View and so it's linked to your GPU.

Could you export your log and attach it to this thread ?

22
Hi,

Could you attach your .sbs file ?

23
We had to make a differentiation between the normal channel (coming from the layers stack) and the baked normal (same for the AO), and this is very specific to Painter, hence no official usage.

Link to the doc: https://docs.substance3d.com/spdoc/mesh-map-140902415.html

24
Hi,

It's safer/easier to use integer by flooring the value right from the start.






25
Hi,

In the latest version (2020.2.0) we have added options to change the "Size Mode", one of the option called "Keep Ratio" does what you want.

If you don't have access to this version you'll have to compensate the pattern size by using the "Interstice" parameter, you can input negative values to increase the size of the pattern on a single axis.

26
The difficulty will be to get the mask for the two main colors..

27
Hi,

Have you tried this pattern generator ?


28
Then the pixalation is introduced by the maps being 8bit: 8bit only allows for 256 values per channel, so it's almost the same as if you were baking in 256*256.

You have to bake in 16bit to have enough precision (and you won't see the difference on your screen because your screen in 8bit and your eyes may not even see the nw colors encoded in the 16bits).

29
Hi,

What image format do you use for the baked maps?

30
Substance DesignerSubstance Designer - Discussions - Re: Fixed Rotation
 on: September 22, 2020, 08:59:33 am 
OK, I didn't understand you wanted to perform the random symmetry inside the Atlas Scatter node.
I'm afraid you won't be able to do that yourself, but I'll add the option to the node.

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