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Topics - Chybsik

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Content - Substance Source - cannot login to substance source
 on: February 22, 2021, 07:01:54 pm 
I click on login button, write email and password, click login, dialog window closes and nothing happens, login button remains the same on site
but looks like i can login in other services with this account just fine

Substance PainterSubstance Painter - Discussions - can i delete autosaves?
 on: November 18, 2018, 03:12:42 pm 
it might be a dumb question, but can i delete autosaves of my project, they're really large?

Substance PainterSubstance Painter - Discussions - GPU for baking
 on: November 01, 2018, 08:34:21 pm 
Does substance painter uses gpu for baking normal maps, curvature, etc?

Im about to buy gtx 1060 and wonder which is better: with 3gb of memory or with 6gb. Should i buy 3gb version and some ram or just 6gb will be better?
P.S. i already have 16gb

Does multiple identical nodes slow down rendering and use more memory? And if that so should i connect everything to one node or there is another solution?

I can paint in 2d mode only on UV islands, but outside of them i cant.
Is there any way to do so?

We have a glossiness map with other converted maps options in Configuration tab in Export dialog window, but there is no roughness. So how do i convert glossiness map into roughness?
P.S. I know how to convert glossiness to roughness by hand.

So i'll just post the picture:

As far as i discovered it seems to be that the problem is with the tile generator node. I tried to put something else in warp node and it worked just fine

Substance PainterSubstance Painter - Discussions - Ugly normal map seam
 on: October 20, 2017, 06:46:50 pm 
Help please. Is there any way to get rid of this seam?

My UV map is ok, the distance between islands is big enough. Resolution is big enough too. Average normals is enable

Do i get available downloads on Substance Source by purchashing Painter or any other products?

So i've tried to use anchor point with fill layer and have not achieve any good result.
Here is my base material:

Here i've added some details with masked fill layer and place anchor point on it:

And finally created "edge wear" layer with mask generator, chose micro height and did all the other stuff like in the tutorial:

As you can see it's not working and it would be cool if you could help me.

Pages: [1]