Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - pjaritz

Pages: [1]

I was just wondering if you guys are thinking of a better export workflow from Substance to a DCC application, especially to Unreal/Unity.

I would love to have kind of a category in SUbstance source (call it "user data") where you could upload your Substance Painter file, with 3d mesh and texture sets.

From there, you could to Unreal/unity, use the Source plugin and download the 3d mesh with already associated textures directly in UE4, which then would automatically create UE4 materials with plugged textures in the right outputs.

This would make the whole process of exporting/importing much better, and you could have an overview of your 3d meshes in the Source library.

The guys at Quixel are doing a good job in this direction...

Would be interesting to hear what you think of that!



Hi there,

I am using a custom mesh to display my work in Designer, but the shape just shows up without displacement.

All the settings are set up so far (see screen below), and I tested the same graph on the default hi-res plane in the viewport, works fine.

Am I missing something?



Substance Integrations - UE4 - Painter to Unreal Livelink
 on: January 06, 2019, 05:46:24 pm 
Hi there,

Is there a (simple) way to establish the livelink from Painter to UE4? Because usually, you paint your stuff in painter, and then want to check how it looks in UE4, not vice versa.



Hi there,

I just installed the latest Painter Version and it works fine when creating a new Project.

However, if I open a spp file created with the Version before, it crashes.

I work on a Surface Pro 3, Intel i5-4300U CPU@1,90 GHz 2.50 GHz, 4GB Ram.

Tested the same on my Desktop PC, which works fine there.

Any idea?


Substance DesignerSubstance Designer - Feature Requests - VRED SUPPORT
 on: March 09, 2017, 10:12:34 pm 
Hi Allegorithmics!

Since I´m working at a big car company which wants us to visualize our 3d-Stuff in Autodesks V-RED, I wonder if there´s a plan to implement Substance tools in it? V-RED is a fast high quality renderer specially built for the car industry.

I also think that "spreading" this fantastic software of yours in the design process of the car industry could be benefiting!

But please let us know if this a thinkable topic for you guys, because I would love to utilize Substance´s tools and power in V-RED...

Another thing:

I´ve noticed that in your list of supporting software appears DS Catia...I´m using ICEM SURF and Catia at work, so could you please specify in which way Substance has something to do with that? Because I´ve never heard of that...



Hello everybody,

I got a simple object, and as soon as I load the FBX into Painter, I got some kind of seam in the middle of an flat UV face, see picture below.

No matter how I redo my UV projection, it doesn´t disappear.

Any hints?


Substance Live will soon include a massive amount of high-quality content at no additional cost. We have partnered with selected producers to provide thousands of professional assets to all Substance Live subscribers. For $19.90 per month, subscribers will have access to the latest versions of Substance Painter, Substance Designer, Substance B2M and dozens of assets to download every month from a huge database of production-ready content. "

Hi guys,

Since I own the whole Substance Pack, does it mean that I don´t benefit of the new upcoming content? Is it just for the ones that pay 19,90- a month?



Substance Integrations - UE4 - One Substance, two variations?
 on: February 29, 2016, 10:00:18 am 
Hi there,

I was wondering about the workflow between substance and Ue4 regarding Materials.

Let´s say I have 2 differents walls, and 1 Material (created in SD or SP) applied to both of the walls.

For this simple example, let´s say the material is white.

If I change the color attribute in my Material, both of the wall will change the color. Is it possible to change the color attributes only to one wall, without making a second material?

I hope my question is not too confusing,




I baked a simple Normal map in Designer (following the UE4-Tutorial), but when I load my mesh and the normal map into painter, the baking seems not to visualize. I guess I´m missing some settings in painter, but I don´t know where...


here are the screenshots from the differents programms:



Hi there,

I´m using C4D as a modelling tool for game design and I´m trying to figure out the workflow between Substance an C4D.

One question: Is there a limitation in using .OBJ files for game assets (thinking of a workflow C4D-Painter/Designer-UE4)?

(I can triangulate the Polygons by hand in C4d before exporting, but there is no "smoothing group" option to export)

Another question which may be related to the upper one: How can I create a color ID Map in C4D to be able to use the powerfull Effect "add color selection" in Painter? I know it´s not exactly the right forum for that, but it would really help getting the right workflow to Painter!



Substance DesignerSubstance Designer - Technical Support - Baking basics
 on: January 09, 2016, 12:01:34 pm 
Hello there,

I´m all new at this Substance-thing, but I really want to get into it, since I love the workflow it seems to provide.

So I am testing just the normal baking process, and I found a video which explained quite well some issues and things to take care of:

I just tried to bake on a cube from a high poly mesh (one with radius) on a low (hard edges). The result looks like I am missing something key-relevant to it.

Here some screens of the result in Designer and my FBX-files of the meshes.

any hint would be appreciated!


Substance DesignerSubstance Designer - Discussions - Changing color in UE4
 on: September 29, 2015, 11:32:32 pm 

I am completly new at the substance thing, but I like it! So, I just made a simple 3d-Mesh with 2 color assigned to it. I want to make them parametric (being able to change the colors in Ue4 via Substance Designer). I followed the tutorials, but somehow I missed something, because in Ue4 the sbs-INST doesn´t give me the option the change the colors of my mesh. Here´s the a screenshot from my Sbs-file:

Anyone an idea?


I´m completly new at this, but would be glad for help!

I have 2 different simple 3d objects build in c4d, made simple UV´s, and gave the objects two different materials.

As I load my meshes into Painter, the 2 objects appear, but I have just one Material in the Texture Sets window, and if I draw on one of the objects, the other one gets also painted.

What I am doing wrong? I must admit that I´m totally new in the 3d/texturing process for games, so maybe I´m missing something elemental?


Pages: [1]