1
Substance Designer - Technical Support - After re-uvwing fbx dont bake submesh
on: May 21, 2021, 12:47:47 pm
I have a file ( i cannot share ) im working on. its a boat, i have remapped and improvetopology in 3dcoat and 3ds max. I have exported it back to fbx alogn with other meshes. This mesh include 2 other submeshes. I started baking in substance designer 2020(installed trough steam) and substance painter 2020 (also steam) this particular sub mesh doesnt bake in either.
I checked naming(other submeshes in the same mesh and mesh name bake correctly)
i checked if uv is on first udim(it is)
i checked normal (its not flipped and i reweighted normals)
i checked overlaps(there are none)
I exported to zbrush to fix shared edges, and vertex index optimisation (didnt helped0
I remove material and attached again(didnt helped)
I checked pivot, scale, and transforms (everything is ok)
What is the reason for this bug? Is substance designer 2020 no longer supported?
I checked naming(other submeshes in the same mesh and mesh name bake correctly)
i checked if uv is on first udim(it is)
i checked normal (its not flipped and i reweighted normals)
i checked overlaps(there are none)
I exported to zbrush to fix shared edges, and vertex index optimisation (didnt helped0
I remove material and attached again(didnt helped)
I checked pivot, scale, and transforms (everything is ok)
What is the reason for this bug? Is substance designer 2020 no longer supported?