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Messages - deriur

Pages: [1]
1
Hi Guys,

First post here.

I was wondering why is there no 3D mesh node, which can produce height alphas? I use the grabdoc function in Zbrush to import such alphas, but it's time consuming, and also doesn't have UVs. I'd like to load an imported mesh into a node, rotate it freely in it, then use the alpha for height and mask, and connect textures based on UVs for color.

I searched for some keywords, but didn't find any proper discussion about this... Anyone else out there, who would like to have such feature?

Cheers,
Miklos

2
Thanks for that, I'll check it!

3
Hi Guys,

I'm looking basically for the inverted version of this BaseColor/Metallic/Roughness converter node in Designer.
I have a whole bunch of assets with Vray texture sets (Diffuse/Glossyness/Reflection/IOR/Normal) which I need to convert to PBR.

Any ideas?

Thanks,
Miklos

4
SOLVED: I received an answer for this on another thread. If maybe anyone else is looking for the same answer:

https://imgur.com/FCGv47E

5
Thanks Eggfruit!

My mistake was that I didn't make the integer as a new parameter, just as a new input value node in the main graph.

6
Hi Nicolas,

What do you mean by this?
Quote
do that explicitly through the scene menu.

Where can I find this setting?

Thanks,
Miklos

7
Hi guys,

I'm lost here:

Quote
Read the value of the parameter you created with a 'Get Integer' node.

How? The names of the Input Value nodes from the main graph don't show up in the dropdown list of the Get Integer node.

By the way I really don't understand why the random seed value cannot be exposed as simply as all others?

Thanks for any help!

Cheers,
Miklos

8
Hi guys,

I'm also trying to expose the random seed of a couple nodes, and wonder why is it not possible to just simply expose it...?
Anyway I tried the method described above, but I cannot find the input nodes' names in the 'get integer' node dropdown list. Am I doing something wrong, or has this changed since this last post?

Thanks for any help!

Miklos

Pages: [1]