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Topics - jsdiab

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Hey everyone,

I'd been looking forward to creating a full environment using only textures that are procedurally generated ever since I saw the incredible things people were creating using substance designer. I couldn't decide on which lighting mode I liked more, so I decided to do both!

Most of the heavy lifting in this environment is being done on the shader level of the Unreal Engine. Only 2 Texture sets and 2 Models are being used for the entire scene (Plus a Normal Map flip-book created in After Effects for the rain drop effect ).

None of this would have been possible if a few talented artists hadn't uploaded their substance files so others like me could download and learn from them for free.

That's why I've decided to upload both of my substance designer files so that others might learn from them as well! Below are the links to the substance files:

Rocky Lagoon: https://share.allegorithmic.com/libraries/2243
Rocky Cliff: https://share.allegorithmic.com/libraries/2244

Let me know what you think :)

Polycount thread: http://polycount.com/discussion/173213/ue4-paradise-image-heavy/p1?new=1


In-Engine Screenshots












Substances Designer Graphs


Rocky Lagoon Substance






Rocky Cliff Substance







Textures


Rocky Lagoon Textures






Rocky Cliff Textures







Unreal Engine Shaders


Rocky Lagoon Material






Rocky Cliff Material






Ocean Material







James Diab - Environment Artist

Artstation: https://www.artstation.com/artist/twosuns
Portfolio: http://www.jamesdiab.com/

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