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Topics - deriur

Pages: [1]
1
Hi Guys,

First post here.

I was wondering why is there no 3D mesh node, which can produce height alphas? I use the grabdoc function in Zbrush to import such alphas, but it's time consuming, and also doesn't have UVs. I'd like to load an imported mesh into a node, rotate it freely in it, then use the alpha for height and mask, and connect textures based on UVs for color.

I searched for some keywords, but didn't find any proper discussion about this... Anyone else out there, who would like to have such feature?

Cheers,
Miklos

2
Hi Guys,

I'm looking basically for the inverted version of this BaseColor/Metallic/Roughness converter node in Designer.
I have a whole bunch of assets with Vray texture sets (Diffuse/Glossyness/Reflection/IOR/Normal) which I need to convert to PBR.

Any ideas?

Thanks,
Miklos

Pages: [1]