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Substance Painter - Technical Support - Re: Tri planar scale mismatch between different files (Object scale dependent)
on: March 24, 2021, 10:07:18 am
Hi,
The tri planar works with the baked position map, so the result is directly linked to how this position map is computed.
By default the position map is normalized according to your mesh bounding box. That's why the "scale" of the projection will change depending on your object size.
There is no way to bake the position map with "absolute" values at the moment. The only workaround I can think of at is to add eight vertices (like a box, but without the triangles/faces) on all of your meshes at the same location so that the resulting bounding box will be the same for all meshes (not 100% sure it'll work, but in theory it should).
The tri planar works with the baked position map, so the result is directly linked to how this position map is computed.
By default the position map is normalized according to your mesh bounding box. That's why the "scale" of the projection will change depending on your object size.
There is no way to bake the position map with "absolute" values at the moment. The only workaround I can think of at is to add eight vertices (like a box, but without the triangles/faces) on all of your meshes at the same location so that the resulting bounding box will be the same for all meshes (not 100% sure it'll work, but in theory it should).