1
Substance Integrations - UE4 - Re: Dynamic Baking and Runtime Overhead
on: January 10, 2018, 07:27:51 pm
Ah ok that makes sense now thanks!
There is only 1 Substance in this test scene and I'm using the CPU engine. The graph itself is quite complex though and has 13 texture inputs and 6 output textures. Graph complexity shouldn't affect memory too much but the texture inputs/outputs would right? I could run another test with a simple Substance if that info would be helpful.
As for the memory usage you are seeing, just to get a better understanding, how many Substances were used in this test scene? Are you using the GPU or CPU Substance Engine?
There is only 1 Substance in this test scene and I'm using the CPU engine. The graph itself is quite complex though and has 13 texture inputs and 6 output textures. Graph complexity shouldn't affect memory too much but the texture inputs/outputs would right? I could run another test with a simple Substance if that info would be helpful.