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Topics - ojl10

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Hello, I've been using alchemist for little over a day and have been testing it out in UNITY. Now the only way to benefit from the tessellation is to throw the material in designer create a mask and export it.

I have wondered why we're not able to expose parameters or at least have variations built into the material so we can hot swap it out. I might have the wrong idea of what alchemist is supposed to do here but this would be super super helpful!

Such a great little program, I couldn't get into Designer my self but this has allowed me to achieve what I couldn't in literally 10 minutes. Not the most impressive substance. that I am aware of.

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