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Substance Integrations - Unity - Using Substance with LWRP
on: March 30, 2019, 07:56:52 pm
ok so either I need another coffee or the documentation really needs an overhaul!
According to the documentation, I should be able to use the Substance plugin with LWRP by simply creating a new LWRP blank material and then dragging my outputs from my Substance material to the empty slots.
https://support.allegorithmic.com/documentation/integrations/working-with-hdrp-lwrp-172818842.html
However, with Unity 2018.3.xx doesn't work!
For one thing there is NO LWRP 'Standard' shader.
So I first tried 'Lit' . My results are wildly unpredictable but at least getting something.
Then randomly tried 'Autodesk Interactive'
This seems to be getting me closer to the original Substance material look.
I realize this is still beta but would really like to use now with 2018.3 in a LWRP pipeline!
Another issue> Lets say you are simply missing a 'Roughness' map. So you check Roughness. But how do you generate ONLY this additional Roughness map? There seems to be only an option to 'Generate All Outputs'.
Also, whenever I change anything in the Graph there should be some visual feedback that I need to generate new maps. Right now I need to toggle the 'Generate on Load' option in Target Settings and hit 'Apply' before new maps are generated.
According to the documentation, I should be able to use the Substance plugin with LWRP by simply creating a new LWRP blank material and then dragging my outputs from my Substance material to the empty slots.
https://support.allegorithmic.com/documentation/integrations/working-with-hdrp-lwrp-172818842.html
However, with Unity 2018.3.xx doesn't work!
For one thing there is NO LWRP 'Standard' shader.
So I first tried 'Lit' . My results are wildly unpredictable but at least getting something.
Then randomly tried 'Autodesk Interactive'
This seems to be getting me closer to the original Substance material look.
I realize this is still beta but would really like to use now with 2018.3 in a LWRP pipeline!
Another issue> Lets say you are simply missing a 'Roughness' map. So you check Roughness. But how do you generate ONLY this additional Roughness map? There seems to be only an option to 'Generate All Outputs'.
Also, whenever I change anything in the Graph there should be some visual feedback that I need to generate new maps. Right now I need to toggle the 'Generate on Load' option in Target Settings and hit 'Apply' before new maps are generated.