Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - aabel

Pages: 1 [2]
16
This is really needed. It's been almost a year since this thread was posted, please Allegorithmic, hook our Space Pilot's up to Substance painter! working without a Space Pilot is working with one hand tied behind our backs.

17
The brush tool in substance designer has a scatter option that would be really fantastic to have in substance painter. Color jitter would be great too.

18
So UE4 has a cross compiler for their shaders. You can generate HLSL or GLSL. Has anyone had any success in bringing a UE4 generated GLSL shader into substance painter or designer?

19
Yes, this is a must. Mari and 3d-Coat both support Photoshop .abr format, Substance Painter should too.

20
Yup this is needed! makes painting in 3dcoat really awesome, and I am hesitant to work without a 3d mouse.

 Here's a link to get started http://www.3dconnexion.com/service/software-developer.html don't think it's too hard to implement, the first space mouse I got was over 12 years ago before Maya was offically supported and my wife was able to knock out a plugin to get working like a champ in an evening.

21
Pressure sensitivity with my Yiyunova works great now! thank you so much!

 You guys are a great crew of developers!

22
I'm not getting pressure sensitivity in substance painter using my Yiyunova msp19u, It uses a UC logic digitizer, works great in Photoshop and Zbrush. Would be nice if it worked in Substance painter as well.

Pages: 1 [2]