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Messages - MarkTAVF

Pages: 1 [2]
16
That sounds brilliant. Thank you very much for the info!

Mark

17
It looks great, thanks for the link.
Does it matter if you automate the UV map creation in Rizom? Will this lead to any problems in substance if there are parts scattered on the map?

Thanks,
Mark

18
Hi Volker,

Yeah, the problem is the number of small parts and positioning of the UVs in the 0-1 space. The only way in C4d I can seem to position the UVs is to drag the geometry parts under a connect function, then use the paint set up wizard...but this seems to give poor results compared with manually doing each piece of geometry. I've taken a brief look at RizomUV, but need to do a few tutorials when I get more time to check it out properly.

As for the image of the furniture I'm talking of, the units can be anything from 80cm to 2000cm. Below is a render made previously but I need a quicker way of doing things, for both texturing and UV set up.

19
Hi Volker,

Thanks for your reply. It's the creation of all of the UVs that will be the problem I think with all of the parts. Maybe I could just export the main frame to Substance, then re-import back in alongside current vray textures (in C4D) on the smaller parts?

One set of textures seems the best way to go, but how do you know if you have enough resolution when rendered out? I'll need to look in to this as I'm still trying to find a workflow with UV editing (hence looking at Substance).

Thanks,
Mark

20
Hi,

I'm looking at texturing a complex furniture model for use in C4D with VRay. I'd like to ask how you would use Substance Painter/Designer to create this. There are a lot of components involved, and all will need to move independently as all will be required to move in an install video. Is there a way of texturing the unit as a whole (I have read that it only imports by fbx or obj) and returning it back to C4D for animation, or would all parts need to be textured separately to keep them independent?

This is something I need to create quite quickly, on a regular basis and hope that Substance is the way to go!

Thanks,
Mark

21
Hi,

I have just purchased B2M 3.1 pro and I am getting crashes with materials that I just drop on to the 'drop bitmap here' window. These are jpegs and bitmaps of a decent size and resolution, that surely shouldn't crash a software like this?

Thanks,
Mark

22
Hi All,

I see that there have been replies for 3ds Max, but can anyone tell me what are the best output maps (or process) to use when using vray in Cinema 4d?

Thanks
Mark

Pages: 1 [2]