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Messages - Rawbdiel

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1
Substance PainterSubstance Painter - Discussions - Re: Workflow
 on: February 11, 2020, 02:50:43 am 
I agree. I was wondering if people are ditching manually unwrapping. Thanks for the reply.

2
Substance PainterSubstance Painter - Discussions - Workflow
 on: February 10, 2020, 10:38:18 pm 
A general workflow question.
Do you manually unwrap your models when texturing in substance painter?
I was taught to manually unwrap, scale them, and pack them as much as possible. That was when texturing was mainly done in Photoshop. I still unwrap them manually. It does take some time. Is it necessary? I have started using auto unwrap for sections where the model doesn't need a lot of detail and manually unwrapping in other areas. It bothers me to see such a mess in the UVs. Just curious how you prepare your models for texturing.

3
If you don't mind sharing your file It might be easier to take a look.
Does it look fine if you just bake it without any other maps?

4
I tried converting it in photoshop and it still looks bad. I found a different post in the forum to use Krita. that worked.

5
Substance PainterSubstance Painter - Discussions - Re: Color Picker
 on: February 10, 2020, 09:33:14 pm 
For some reason it doesn't work with one of the monitors.
I have a total of three monitors connected, 2 that are the same model and the other is a cintiq. It color picker works on the cintiq and the monitor that substance painter is on. But the color picker selects black on the other monitor.

6
Is there a work around while waiting for this to get fixed?

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Substance PainterSubstance Painter - Discussions - Color Picker
 on: December 19, 2019, 09:58:22 pm 
What happened with being able to select colors outside of the substance window? If this is no longer an option, what do you suggest for selecting custom colors?

8
Did you figure it out. I'm having the same problem.

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Substance PainterSubstance Painter - Discussions - Re: Font Layer
 on: July 12, 2019, 06:22:19 pm 
Is it possible that your Substance Painter project is set to a low resolution?

10
Thanks, I really appreciate your help.

This is what I ended up with.

11


This is the first substance I have created. I want to make something similar to the 1st image. The 2nd image is of the floor I made and the 3rd is of the tie down I made. They are both on separate graphs. I was following the Create Your First Substance tutorial and I wasn't getting the effect I wanted when using he Splatter nodes. Is there another way to distribute the tie downs across the floor?

12
I'm getting a stretching issue and an odd height issue. I'm going outside of the 0,1 uv space to make a tiled texture for some pipes. I'm using an ID map to mask. I checked the UVs and there doesn't seem to be any stretching.




After turning off all layers affecting these pipes I have a layer from a different section causing this height error. There isn't any bleeding from the masks or UV's going into other areas.




I just need some clarification on how filling works. I thought substance painter would fill the entire space that the ID map is colored to.
If I select the blue section, it would fill the entire area. It seems to fill the objects in that area. Is this just a display option?




13
What material are you using?

14
Did you make the normals layer pass through?

15
Shit, I missed that. I'm guessing using the clone tool.

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