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Substance Painter - Technical Support - Re: Substance Player: Custom input to blend with tileable material?
on: February 26, 2019, 07:20:01 pm
It is not clear what you want to do. Do you want to paint over the baked Normal or Ambient Occlusion mesh map to combine it with your material ? If so, check : https://support.allegorithmic.com/documentation/spdoc/advanced-channels-painting-149291082.html
Not really, i made a pack with a bunch of modular meshes that need normal and ao and made a tileable material in designer to use with them. But i wanted an easy way for people that don't have designer or painter to be able to apply the material and have some basic adjustment settings.