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Topics - portland12345

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Is it possible to make precise brush stroke on round surfaces that will follow edge smoothly without pen tablet.

For example on uv uwrapped soccer ball.

If I wanted to have precise colored line (size 5 hard brush) that follows this edge smoothly without giving blocky end to line.

I know that I could create perfect circle line in photoshop import as alpha and stencil it on.

But I would rather use substance painter for everything if possible.

Tried lazy mouse but my hands just not good enough  :-[


2
Substance PainterSubstance Painter - Discussions - Custom Alpha question.
 on: January 10, 2019, 08:23:41 pm 
Trying this custom alpha test pack.
https://www.artstation.com/artwork/yzLg9


Files are in psd format. So I saved them in png. Imported as alphas into substance painter.

example alpha.



when I use them for height/normal etc.

Edges of shape gives off height too.

Giving square pattern. I know why its happening with surrounding being gray instead of black.




Is there way to control that surrounding falloff area with substance.

Or I need to make my own stitching image with black surrounding.



Thanks. 



 



3
Substance PainterSubstance Painter - Discussions - Normal map export problem
 on: January 01, 2019, 11:18:43 pm 
Hi.

I am trying to figure out how to export normal maps from Substance painter without surrounding area.

Not sure if that makes sense so here is in picture form.

This is what my racing suit looks.



My normal map from substance painter exported looks like this.




However the game expects normal map to be like this.

The outside of the UV unwrap to be black.



So when I import the model into game.
I get these nasty artifacts.




Also this is what the diffuse of substance painter export looks like.



but the game expects diffuse to be this (again without surrounding being baked)



I hope my question makes sense.

Been randomly trying millions of baking settings exports/templates for hours and cant figure it out  :-[



Thanks.

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