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Topics - aabel

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painting the height channel while using a stencil or projection leaves a nasty ugly seam across UV islands.
Height to normal creates seams along the UV islands as well.

I am trying to install Substance Painter.rpm With the GNOME software tool. It gets to 75% and bails out, failing to install. This method worked perfectly for Substance Designer. Is there a preferred method for installing Substance tools on Linux?

My first completed attempt at human skin using Substance Painter and Substance Designer. The other textures were also made in Substance. These are rendered in UE4.

 The following links contain artistic nudity, and are from the Substance painter viewport

Substance PainterSubstance Painter - Discussions - Values higher than 1
 on: July 31, 2015, 10:43:46 pm 
I want to use substance painter to paint some attribute maps and I need values higher than 1. Is it possible to do this in substance painter?

Trying to move some of my reliable Photoshop brushes over to substance painter. Not only do I have to build a substance graph for most of them to mimic some of the functionality that Photoshop has that Painter doesn't. I have to resize the brush alpha to be a square so that it doesn't come in distorted in Painter.

The brush tool in substance designer has a scatter option that would be really fantastic to have in substance painter. Color jitter would be great too.

So UE4 has a cross compiler for their shaders. You can generate HLSL or GLSL. Has anyone had any success in bringing a UE4 generated GLSL shader into substance painter or designer?

I'm not getting pressure sensitivity in substance painter using my Yiyunova msp19u, It uses a UC logic digitizer, works great in Photoshop and Zbrush. Would be nice if it worked in Substance painter as well.

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