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Topics - MarkTAVF

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1
Hi,

I have set up a workflow where my main UVs are set up before import to Substance Painter, and then I use SP to create the others which don't need directional textures etc. This is great, but sometimes SP changes the angles of a few islands that are already UV'd (even when generate only missing data is active). I then need to create new layers to take these off angle islands into account. Could this be looked at, where somehow square shaped islands stay vertical or horizontal?





Thanks,
Mark

2
Hi All,

I'm just having a play with the new Vray Mtl settings on my latest project...

Now firstly, I absolutely love this addition and also the export options...brilliant time saving. Something I've been hoping to see for a looooong time :)

One question though...I have come across the need to use transparency (in this case, to try and see through part of my model whilst painting it). I set up an opacity channel, added a glass material, set the opacity to 0... but nothing was working to get transparency. Can anyone tell me how/if this is possible with the new Vray Mtl Roughness/Metal settings.

Thanks, Mark

3
Hi,

Do I need to cancel my existing license when moving from Monthly to Annual plans? I don't want to get either a gap in my use  of the software, or two overlapping licenses. Is it possible to just switch the current plan?

4
Hi All,

Any thoughts why I may be getting artifacts appearing when baking the normal map of my model? Also I hope that I can fix this in some way, whether in C4d or Painter?

Substance Painter


C4d


Any input really appreciated. Thanks

Mark

Just as a quick update, I've noticed that it coincides with other cut in holes on the model...but I still hope for a solution if possible!

5
Hi all,

I believe that this exists but can anyone tell me how to only select front facing polygons when I'm masking? I only want to paint on one side of a mesh, but it selects right through.

Thanks,

Mark

6
Hi All,

I've just exported two versions of a model
- one with one material (set as main model for import to painter)
- the second to set up the baked maps -added to high def maps- with multiple materials (differing colours set up in C4D)

I've selected Match by mesh name and ID colour source > Material Color.

I've then baked the textures and get problems with white areas around the edges of the model as attached. Any ideas what I may need to do to get clean material ID selections?





Thanks very much
Mark

7
Hi all,

Is there a way to render sbsar material files through C4Ds Substance Asset manager, with Vray renderer? I would guess not, as these come out white when rendered, but just wanted to ask the question. I presume I would need to export the channels in Designer first, and bring them in in a Vray material?

Thanks,
Mark

8
Hi,

I'm looking at texturing a complex furniture model for use in C4D with VRay. I'd like to ask how you would use Substance Painter/Designer to create this. There are a lot of components involved, and all will need to move independently as all will be required to move in an install video. Is there a way of texturing the unit as a whole (I have read that it only imports by fbx or obj) and returning it back to C4D for animation, or would all parts need to be textured separately to keep them independent?

This is something I need to create quite quickly, on a regular basis and hope that Substance is the way to go!

Thanks,
Mark

9
Hi,

I have just purchased B2M 3.1 pro and I am getting crashes with materials that I just drop on to the 'drop bitmap here' window. These are jpegs and bitmaps of a decent size and resolution, that surely shouldn't crash a software like this?

Thanks,
Mark

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