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Topics - Descartes

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Substance PainterSubstance Painter - UV Tiles - Exporting Mask to File problem
 on: September 03, 2020, 04:14:52 pm 
Hello,
When I am working on a UV tile that is different from 1001, and try to "export mask to file" with the right-click menu, Painter only exports what is sees on tile 1001. If my mask is only limited to one tile (for example 1003), is there a way to export it with the right-click menu as it was the case with the legacy workflow? May be have an option "export mask to tile from current/selected texture set)?
Thank you

2
I am making a custom graph to reuse later on and I would like to expose the parameters of the curve node so they can be edited when the graph is used later. How would I do this?
Thank you

3
Hello,
I cannot zoom in super close when I am painting in the 3d viewer in Painter. I need to do some precise strokes but I cannot get the appropriate zoom level for that. In the 2d viewer however, I can zoom in enough to fill my viewer with a single polygon. Is there any setting to allow me to do that in the 3d viewer as well? (i dont want to paint in the 2d viewer in case I change my UVs).
Thank you

4
Hello,
I noticed that the opacity setting on the stencil/projection is being ignored when they are being moved around (with the "S" key). It is hard to position the stencil in the desired location over the geometry when they are 90% opaque and you cannot really see the geometry behind it. Is it possible for the stencil opacity setting that is set in the "Viewport Settings" be retained even when the stencil is being manipulated?
I am using version 2018.2.1
Thank you

5
Is there any way to reduce the stencil/projection opacity when manipulating it with the "S" key? I know i can turn down the opacity when I am not moving the stencil but it is hard to see when I am moving it around. Thank you.

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