I see, you must have a little bit of spare money to be using zbrush and vray!
I'll be sure to join the polycount forum, thanks.
I don't suppose you could take a look at the below images to see if you can shed some light on linking the relevant nodes? I'm trying what you said - importing a substance material through the 3ds max plug in, then creating a physical material and linking the corresponding nodes together, for rendering using ART. The exported maps that are within the substance material are: base colour, normal, roughness, metallic & height.
Unfortunately, with me being new to this, I'm not 100% on which nodes go where

and the result is that the box object only shows the diffuse colour map when rendering. The substance material is a standard 'raw concrete panels' mat from substance source. The maps seem to show in the viewport, but not in the rendering output.
I realise this is probably something highly simple, but I have not yet tried it before.


