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Topics - krisgoku2

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Substance PainterSubstance Painter - Technical Support - Opacity Glitch
 on: October 05, 2018, 05:08:44 pm 
When I have two opacity maps one turns invisible. This glitch didn't happen before and shows on the 2018 version or whatever is the latest edition of substance painter

2
Putting My substance file on console immediately crashes. I believe I'm suppose to keep these documents private due to being on console. Staff please message me to fix this situation.

3
Does the Texture map have to be the same as the LightMap or will that cause problem? I want to stich some things in the texture map

4
Simple question. Will I achieve better quality results using AutoDesk or Substance to render out maps ( Normal and etc.)


5
Substance Integrations - UE4 - Live Link UE4
 on: January 06, 2018, 05:56:03 am 
Ultra Buggy.

1. When unchecking srgb in unreal, The material is broken and won't work anymore.

2. Why can we send from unreal and not from Substance Painter.

3. Wow this should be called a beta come on....

6
Hello, I'm using substance painter to make a design. Now On the design I have about 1 cm and tried half of centimeter stripes. Now I used it on one of my objects and the object just fades and flickers badly when trying to view or go away from 5 feet. Now I thought maybe I did it to small I tried the same thing on a cube and it worked.

I checked the forums I don't have duplicates as far as I know and checked myself...

1.First Picture: Very Blurry and the problem I'm having.

2. Second Picture: Ive done the same thing and perfect

Pictures Attached
Why is this happening? Can you please explain.

7
I'm transfer this from substance to ue4 and what in the world? totally different representation

8
Okay i see smooth in maya and painter, but i really don't understand why we use it. I think it's a overused component but I have no one to seek for definite answer.

9
I loaded my fbx into substance and im wondering why the uvs isnt matching...i painted and  now displaying in viewport i expect this to work off the jump...

10
I have the checker maps but the highest they go up to is 1024X1024... From the guy who had something to do with blender or something. I'm looking for 2k 4k and so on for accuracy issues. Thank you. Here is a preview of the one I use,notice the accurate spacing okay thanks..8 16 etc lower maps would be great also.. excuse the repost i see this belongs in product support

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I have the checker maps but the highest they go up to is 1024X1024... From the guy who had something to do with blender or something. I'm looking for 2k 4k and so on for accuracy issues. Thank you. Here is a preview of the one I use,notice the accurate spacing okay thanks..8 16 etc lower maps would be great also

12
Excuse me for the repeated topic i dont feel like turning on my computer and on my cell phone. As a user of substance i dont see the use in designer in a triple A environment. Which in my opinion tileing would be a huge lazy method and a "no no".  Maybe random rust or dirt which i still feel you may do such things in painter.....  Besides a lazy method whats the huge deal of designer..  someone enlighten me so that i may have a helthy workflow.

13
I'm watching the video and I don't really see why would I use designer besides having a faster reproduction flow for being lazy. When I could just paint all the information... Maybe A.o maps but I can't think of any other reason. Someone enlighten me please

14
At looking at other Normal maps and those included I'm sure this isn't ideal. When after baking the uv's that been placed are perfect but the rest like odd and bad. I think it's not suppose to look like this regardless. Pointers please.

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