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Topics - mario.baldi

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Just wow!
I have seen the new features right now on youtube... substance masking it's exactly what I was waiting for!
I love you guys, I can't help :D

Now if only there was 4K support already available, so I could finish texturing my latest model...

Substance DesignerSubstance Designer - Discussions - Reusing Expressions
 on: June 12, 2014, 12:07:15 pm 
Hi there, I was wondering if it is possible to reuse the same expression along multiple nodes.
What I'm trying to do, is to setup the scaling/tiling of multiple textures together: every texture is connected to the relative 2D transformation node, and every 2D transformation node matrix is driven by the same expression.

Thank you!

Hi there,

I'm sure that this is covered somewhere in the documentation, but I wasn't able to find it: I see that all my output nodes in a graph/material, will become available as slots when importing the material in another one, but I don't know how to expose specific input nodes.
For example, in my new graph I would like to specify which images  affect my subgraph.

Substance DesignerSubstance Designer - Discussions - Energy Conservation
 on: May 31, 2014, 04:47:06 pm 
I'm not sure if I should post this here or in the feature requests section, but it looks to me that pbr shaders in SD don't conserve energy.
This makes the whole process of creating maps a bit difficult for me, as everytime I add some color information for example, the reflection add on top of it, resulting in extremely washed out colors in viewport.
If it is there instead, please forgive me, it's only one day I'm playing with SD, but I couldn't find anything in the forum about it :)

Hi there, I baked some object space normal maps for a model I'm doing, and I can't find a way to convert it to a tangent space normal map in SD... is that possibile? I still could use Handplane for that, but it would be cool doing it inside of SD.

Hi there!

This is my first post here. I'm going trough the process of learning Substance Designer and I absolutely love it!
I'm having a problem: I'm not able to bake an ambient occlusion map (from a worldSpace normal map).
I'm using the latest version of SD 4.3.1, GeForce GT555M 3GB of ram, nvidia driver 314.22.

This is the window that appears when SD crashes:
"The NVIDIA OpenGL driver lost connection with the display driver due to exceeding the Windows Time-Out limit and is unable to continue.
The application must close.

Error code: 7
Would you like to visit for help?"

Thank you!

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