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Messages - Eric Li 11

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Hi there:

I am wondering is there any chance to customize the behavior of unity plugin and make it work in my own custom SRP as it does in HDRP/URP. What I need is the control of :
* Detect the type of my own RenderPipelineAsset and create Unity material with certain shaders
* Pack texture channels as I need and fed the shader inputs


Pages: [1]