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Topics - Jaycee

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Substance DesignerSubstance Designer - Technical Support - Gradient to normals?
 on: November 07, 2017, 02:50:49 pm 
When you convert a gradient to normals is does not convert correctly compared to its values. It comes out flat even though the normal node is set to high values. Is this a bug, or should I do it in a different way? I am on the newest version.

Substance DesignerSubstance Designer - Feature Requests - Disable Notes
 on: October 27, 2017, 11:17:17 am 
I would really love the ability to disable individual notes, so that I can see what it will look like without the notes and toggle between the result. Right now you will have to rewire or delete notes to do this.

Is this an error on the implementation of sbsar in Unity? I am getting really bad Normalmap banding when using sbsar directly in unity even using raw format. I have tried everything, both are 8bit, but compared to manual export from designer it looks pretty bad. Here is the comparison, left is manual export. I really want to use the intregration in Unity, but with this quality its not usable. Please help, am I overlooking something?

Is it normal for Substance to suck all memory even for a super simple tree? I am new to substance and I am finding this pretty bad. 16GB eaten up like nothing. Is there something I am missing?

Even when I remove my substance and start on a new one, the memory does not get flushed?

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