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Substance Painter - Technical Support - Substance Painter 2 not importing lxo files,materials to texture sets correctly
on: April 20, 2016, 02:30:40 am
Hi, just having a bit of a noob moment regards getting meshes etc into SP2.
Basically, I was texturing the model from the Moodpack Medeival Knight helmet and some things seemed to be going wrong, so
I thought to test with simple meshes that I knew were ok.
I use Modo 902.sp3 and for some reason I cannot get SP2 to read the material assignments I make in the file.
eg I have 3 mats describing two rings and a body shape, admittedly just blank, that is no image maps etc but assigned as per modo.
If I use SP2 new project mesh, ringsculpt.lxo (modo's native format) it comes in, but with only one texture set LWOdefaultsurface.
Using fbx (from modo) is the same in that it has only one texture set default even though others exist in the file.
The only format I have had work is using obj exported from modo.
Has anyone had success using the native modo lxo format as import to SP2? If so how do you set it up?
Cheers!
Basically, I was texturing the model from the Moodpack Medeival Knight helmet and some things seemed to be going wrong, so
I thought to test with simple meshes that I knew were ok.
I use Modo 902.sp3 and for some reason I cannot get SP2 to read the material assignments I make in the file.
eg I have 3 mats describing two rings and a body shape, admittedly just blank, that is no image maps etc but assigned as per modo.
If I use SP2 new project mesh, ringsculpt.lxo (modo's native format) it comes in, but with only one texture set LWOdefaultsurface.
Using fbx (from modo) is the same in that it has only one texture set default even though others exist in the file.
The only format I have had work is using obj exported from modo.
Has anyone had success using the native modo lxo format as import to SP2? If so how do you set it up?
Cheers!