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Messages - Pegot

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Thank you!  And after reading the linked post again I see Designer is what was recommended.  I overlooked that.

How can I bake / create a Height Map from an imported high poly terrain mesh?  I want to be ablew to export a 32bit EXR height map for displacement.

What are the exact steps?

I found this earlier thread, but it doesn’t explain how to achieve this.,34823.msg131050/highlight,height+from+mesh.html#msg131050

Substance Alchemist - Discussions - Documentation
 on: November 03, 2020, 09:36:03 pm 
Why after all this time does the Alchemist filter documentation STILL not have a majority of the filters explained?  The documentation only covers 9 filters.  When will the on-line documentation be completed?

For instance, the Base Material Filter.  When using it as the base for Image to Material, what are its separate options for?  Surface Type lists several different categories but I see no change to my material when switching between them.  Same thing with the Roughness slider.  And how would we use the Custom Channels, what are those for?

Then, next in the stack when I am converting a photo to a material is the image layer itself.  That too has an Output usage drop down.  Other than Scan1, what and how are these supposed to be used?

In the absence of such documentation please explain and provide examples if possible. 


Substance Alchemist can export only squared textures.
Are there plans to fix this and allow custom output sizes?  I'm currently trying to generate height and secular maps for some large NASA World Equirectangular panoramic images.  But it seems I can't use Alchemist for that task.

Thank you so much Nicolas for clarifying all that.  One last question.  I am on my subscription page and can see that I can purchase a perpetual license for $49.99.  Of course this does not come with a Maintenance period.  However, can I still take advantage of the Cyber Monday sale and purchase the 1 yr. maintenance extension for $50?  Basically, am I still allowed to purchase maintenance during the buy out? Also does the $50 Cyber Monday Maintenance price include maintenance for both Designer AND Painter?

Hoping I can get an answer on my purchase questions before the Cyber Monday sale ends, though time is short and I understand I may have waiting too long before looking into this (was busy).

I currently have a Substance Subscription for just over a year (since September 2019).   I am currently paying $19.90 per month.

Question 1:
I see a new subscription can be had for just $149 – that’s almost $90 less than I am paying now!  What do I do to get this?  Do I first have to cancel my existing Subscription.   Or does my current subscription continue and just roll over into the lower price.  Also – is that promo amount deducted monthly, as my current subscription is, or is this a one time payment for the entire year?

Question 2:
If I subscribe to a new subscription at this lower cost – do I lose my unused Substance share points?

Question 3:
How does the buy out option work If I choose to no longer subscribe at all? I see another offer that says MAINTENANCE UPGRADE Substance Painter & Substance Designer for $50.  Does purchasing that automatically get me my perpetual license, or is there another route I have to go through to get perpetual buyout licenses for those two programs.  If so – how much is that and are they being promoted at a lower price as well.

I have read about perpetual being offered on Steam – is this the only way to redeem my buyout offer or, having been an Algorithmic Subscriber for over a year, can I get my perpetual buy out programs directly from Algorithmic / Adobe?  I have never used Steam and do not want to.

Question 4:
Do I need to purchase the buy out perpetual licenses immediately upon canceling my subscription, or can I wait till October 2020 even if I no longer have an active subscription?  For instance, I sign up for a new subscription at the lower price but want to wait till October 2020 to exercise my buyout option as granted under the previous subscription?

Hi.  There is no documentation covering the following Scan Processing Filters:
  • Clone Patch
  • Crop
  • Tile
  • Make It Tile Advanced
  • and also the new Content Aware Fill
See post:,31315.0.html

Can you please provide technical support on how to use these filters?


Substance Alchemist - Discussions - Documentation
 on: November 08, 2019, 07:35:01 pm 
Congrtas Substance team on the release of Alchemist!  Now that the full version is out when will we have completed documentation?   On the filters page under Scan Processing, for instance, there is information only on Delighter.  I want to start creating tillable materials from images but do not fully know how to use any of the other filters in that section (Clone Patch, Crop, Tile, Make It Tile Advanced).  I am also especially interested in learning about the new Content Aware Fill filter.

I did watch the one video showing how to create a material from a single image:

The above, however, used a very easy tillable photo and did not cover all of the necessary filters in detail.
Could additional tutorials be quickly made illustrating the more advanced use of these filters to create tillable textures?

When I click on Check for Updates nothing happens.  I know 2019.1.0 was just released and there would be no updates.  But shouldn't a dialogue window pop up informing me of this and telling me I have the latest version?

Nothing happens when I click on Substance Source in the Resources tab (the text that says "Sent from Substance Launcher).  I did install Substance Launcher and am logged into Substance Source but can't get access to that material library from within Alchemist.

My object doesn’t have any thickness- it is just a plane I deformed for cloth. When I bring it into Painter parts of the mesh are not visible.  I imagine this might have something to do with backface culling?

How can I get my mesh to view properly is - there a show object as double sided option?

Should I request $time var as a feature or is that something you guys are planning on implementing eventually?

I loaded an animated SBSAR into Alchemist but it doesn’t give me access to the time variable; no timeline appears like it does when loaded into Substance Player (I'm trying to use it with Wet Streaks:

Is Alchemist capable of outputting animated textures with the time variable?  And if not, is this a planned feature?

Hopefully a true way to hide objects within the same TextureSet will be implemented in the future.
That, or the ability to finally merge texture sets!  Thanks for the answer though.

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