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Substance Painter - Feature Requests - Proper painting option for tiled and overlapping UVs
on: March 06, 2015, 08:18:03 am
Hey guys !
I've been trying to create repeating textures with SP, however it's quite difficult.
I made a plane with a larger UV island than the UV area in order for the texture to repeat itself and that way I can see the same texture tiling over that plane. Working with SP I could only paint in the middle part of the plane and couldn't patch the seams properly.
A similar case would be having an object with overlapping UV islands for pixel conservation. In this case too it's a problem to paint those areas properly, SP doesn't allow doing that very well.
It would have been nice to have SP handle that
Thanks !
I've been trying to create repeating textures with SP, however it's quite difficult.
I made a plane with a larger UV island than the UV area in order for the texture to repeat itself and that way I can see the same texture tiling over that plane. Working with SP I could only paint in the middle part of the plane and couldn't patch the seams properly.
A similar case would be having an object with overlapping UV islands for pixel conservation. In this case too it's a problem to paint those areas properly, SP doesn't allow doing that very well.
It would have been nice to have SP handle that

Thanks !