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Messages - Dave

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Hi Wes,

No, 2k is the largest I'm using.

Happy Friday folks!

Anyway, I'm having some issues trying to publish a substance. I just updated my SD4 so I'm not sure if that is related or not. I've attached a screenshot of the results. Is there a place I can find that provides information about the error messages?

Substance DesignerSubstance Designer - Discussions - Re: Hide seams
 on: April 03, 2014, 02:18:50 am 
I was thinking about ways to solve this earlier today... I've grown a little obsessed with using SD4, can't get over how fast it is.

Anyway, how do you hide the seams? The alien in the above image had very noticeable wrinkles and what not on him but they weren't visible on the actual model. Was the texture created in SD4 or something else? If I have a character with a large spot (or wrinkles/stripes/etc.) on it, and it goes right over a seam, how do I line them up and hide that seam?   

Are you trying to see it in the 3D viewer in SD?

There is an opacity output option, but I'm not sure if it works in the 3D viewer.

Substance DesignerSubstance Designer - Discussions - Re: Hide seams
 on: April 01, 2014, 06:55:39 pm 
Thanks Wes, I'll give that a try. This may be a good opportunity to open up SP as well :)

zeOrb, as I said in the comment I'd spent some time playing with the settings. I baked out multiple maps with varying amounts of padding to no avail. I may have been doing something wrong though and will be experimenting with it to see if I can get any better results.

Substance DesignerSubstance Designer - Discussions - Re: Hide seams
 on: March 31, 2014, 07:21:05 pm 
This may not be the best solution for my substance. I've created a tiled texture and applied it to a mesh and would like to blend the seams together. Typically I'd do this with a stamp brush in photoshop for example. Is there a similar solution?

Substance DesignerSubstance Designer - Discussions - Re: Hide seams
 on: March 31, 2014, 06:30:05 pm 
Thanks for the reply Wes. I think I may be doing something wrong. The graph you provided should be blending between seams correct?

To test, I baked out a UV to SVG map with 0 padding with Hueshift (diffuse) and Grayscale (mask) then created the graph. I played with the settings and haven't been able to create a satisfying result. Please see the screenshot.

Substance DesignerSubstance Designer - Discussions - Hide seams
 on: March 31, 2014, 04:27:38 am 
Hi guys,

I've got this great (I think, lol) texture I've been working on and I'm fairly happy with the result. The problem is that there are visible seams from the separate UV islands. Is there some way to fix this in SD4 or is that something I would do in photoshop after I'm done with making the texture in SD4?

Edit: I could probably use Substance Painter but I haven't used it yet and can't take the time to learn it right now.

Hi Subtle_1rony. I'm glad you are sharing these, I am learning SD4 atm and LOVE it.

Your bark texture looks great, I think one thing that would really strengthen it is adding subtle bits of moss. If you step outside and really look closely at a tree you'll see there are different colors of moss on it. Not necessarily the super thick stuff but very thin, usually a strong green or light/minty green color (at least in the midwest). I would also add some subtle variation to the brown bark itself. The most extruded portions will be more faded than the deeper crevices that don't get at much sunlight.

Keep sharing these!

Substance DesignerSubstance Designer - Showcase - Re: Substance Gallery
 on: March 26, 2014, 04:18:08 pm 
These are great. I mostly want to see the graphs so I can dissect how they were created :)

I'm fairly new to SD4 but I believe this could be achieved fairly easily. I would try using the tile generator and then masking off the middle or each side and then composite them together.

Looks nice! Noobie here too :)

A quick critique though; you may want to try and add some of the brick relief pattern in the painted portion. IRL, unless there is drywall over the paint, you'd see the reliefs where the mortar is between the bricks coming through the paint. Make sense?

Hi Nicolas,

Thanks for the reply. It seems as though everything needed time to load. Since giving SD4 a day or so everything is showing up correctly.

This issue is resolved.


I just picked up SD (Indie Package) a few days ago and have been enjoying it. I found where the 30 substances were and added them in my preferences. However, I was only able to get these to show up by creating a filter. Now, my other substances/functions/etc aren't showing up or they load extremely slowly. Is there a reason for this?

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