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Topics - Dave

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Hi guys,

I've been using SD for a while but plan to start using SP in my latest project. I had a question regarding workflow though.

I'm currently baking several normal maps in 3D Coat, as usual there are some artifacts. Rather than tweak all my UVs and rebake, can SP be used for cleaning up the normal maps? IE: tight corners where there is obvious pixelation that will need blurred or tweaked.

I'm trying to create a function to edit the Number X and Number Y values on a Tile Generator node. However, I can't set any of the nodes in the editor to output nodes, it is grayed out. Is there a reason for this?

Substance DesignerSubstance Designer - Discussions - FX Maps tutorials
 on: April 29, 2014, 05:32:08 pm 
Anyone know where I can find some good tutorials for creating some of the more complex FX Maps? Not just a basic noise but anistropic noises, grunge maps, etc. 

As I've been getting my hands dirty it occurs to me that I'll need help understanding the math and how to apply the math concepts.

Substance DesignerSubstance Designer - Showcase - Hand-painted wood planks
 on: April 29, 2014, 01:12:35 am 
Hi guys,

I just wanted to quickly share a texture I'm experimenting with. I'm trying to emulate a hand-painted style wood-plank. One thing that really helps is to have a reference - hand-painted styles are all very different and having an image to refer back to helps keep focus. So far I think its looking good, I'll be coming back and tweaking it later this week.

The main area to tweak is the edges of the planks, I need to add wear and make them less even. I'll have to figure out some masking options for creating that though. I may also try and add some knots to the wood.

Any tips and critiques welcome!

Happy Friday folks!

Anyway, I'm having some issues trying to publish a substance. I just updated my SD4 so I'm not sure if that is related or not. I've attached a screenshot of the results. Is there a place I can find that provides information about the error messages?

Substance DesignerSubstance Designer - Discussions - Hide seams
 on: March 31, 2014, 04:27:38 am 
Hi guys,

I've got this great (I think, lol) texture I've been working on and I'm fairly happy with the result. The problem is that there are visible seams from the separate UV islands. Is there some way to fix this in SD4 or is that something I would do in photoshop after I'm done with making the texture in SD4?

Edit: I could probably use Substance Painter but I haven't used it yet and can't take the time to learn it right now.


I just picked up SD (Indie Package) a few days ago and have been enjoying it. I found where the 30 substances were and added them in my preferences. However, I was only able to get these to show up by creating a filter. Now, my other substances/functions/etc aren't showing up or they load extremely slowly. Is there a reason for this?

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