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Topics - insulsum

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1
Heys guys, I'm building playable level for my SuperGrid project and so far every texture was created in Substance Designer, I thought you may like it!
Check out gallery for high res screenshots, because resizing is really killing the quality >_>
http://imgur.com/a/ysar2




2
It was possible to create nice animation with modifying SD parameters, but with new Pixel Processor and Vector Warp you can create awesome animated textures for clouds, smoke and etc
Would be very cool to have ability to export set of images based on animated parameters!

3
Hey guys!
I initially bought SD indie in steam a long time go and then connected it to Allegorithmic website.
Now I've pre-order-upgraded my SD indie to 5.0 version, will this purchase be active on my steam version? If answer is yes - update will hit at the same time as non-steam version or with some delay?

4
Hey guys, I've noticed that normal map in Painter and Designer is not synced and displayed differently. It's not a big deal, because in UE4 it looks corretly, but is it going to be fixed soon?

5
It would be a nice addition to libraries. Right now it could get a little bit messy, without any sort of categories

6
I think we can admit that usually our model by default have normal map and almost every Substance FX require Curvature map, which generated from normal map.
However, I have to open my SD to generate curvature and then import into SP additional map, which a little bit infuriating, because I don't plan to use SD for particular model and I have to create default project, generate maps from normal maps and then delete useless project in SD.
I don't think this is the optimal way. Why SP just can't generate all this maps from normal?

7
Substance DesignerSubstance Designer - Feature Requests - Must Have Hotkeys
 on: March 31, 2014, 12:33:26 pm 
I think it's fairly easy to add new hotkeys, but it will speed up things a lot!
  • [CTRL or ALT or SHIFT] + [Left Click] on 3d mesh in Explorer = Bake Model Information Window
    I bake stuff completely in SD and I spend a lot of time tweaking cage, AA and distances. It's tedious to right click and then choose option in popup menu every time I want to make a little change from 0.01 to 0.02.
  • Change <U>niform Color to <C>olor
    I create nodes via Space button. And node menu unfolds from mouse cursor position. If I want to create Color node I forced to scroll from top to the farthest point in this menu, which is tedious. Or I have alternative - press U. But my right hand on the mouse and my left hand on the left side of keyboard(where is the most controls are), while U is far away from here.
    I find it's a little uncomfortable, Color is the most used node and should be  super accessible

  • Fast Node Creation from Unreal Engine
    I think it is self explanatory, you're working with UE and understand how it's super convenient :)
    Graph Window
    • [1] + [Left Click] = Uniform Color in Grayscale Mode node
    • [2] + [Left Click] = Bitmap node
    • [3] + [Left Click] = Uniform Color in Color Mode node
    • <B> + [Left Click] = Blend node
    • [N] + [Left Click] = Normal node
    • [T] + [Left Click] = Transformation node


8
I think there should be some way to make groups in graph editor. Like grouping in UDK material editor
We have "Compact Material" view, but what to do if one material is complex and consists of different blocks?
Group names or colors - would be awesome addition!

9
Substance DesignerSubstance Designer - Discussions - How to create a template?
 on: January 19, 2014, 10:14:06 am 
This one. A set of outputs, size and etc

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