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Substance Designer - Technical Support - Question regarding opacity/transparency rendering with OpenGL and iRay, and UE4
on: November 04, 2015, 06:27:04 pm
Hello all
I have a box with some area where I want transparency (something like glass). I made a substance in SD to test how opacity works and there are the results. With OpenGL render and with iRay.
As you can see with OpenGL (bottommost pic) the transparency is not well rendered, with Iray the result is what I expected.
My question is how this kind of substance will be displayed in UE4 ? Is there a way to have in UE4 the same render as in SD with Iray render ?
Cheers
I have a box with some area where I want transparency (something like glass). I made a substance in SD to test how opacity works and there are the results. With OpenGL render and with iRay.
As you can see with OpenGL (bottommost pic) the transparency is not well rendered, with Iray the result is what I expected.
My question is how this kind of substance will be displayed in UE4 ? Is there a way to have in UE4 the same render as in SD with Iray render ?
Cheers