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Topics - bentraje

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Is there a way I can have separate R, G, B adjustments?
For instance, only increase the value of Red Channel and have the Green and Blue Channel remain as is.



Is there a way to have live update on imported images to substance painter?

For example, I have a RED image imported to SP on shelf.
RED works.

Now I changed RED into BLUE image and overwritten the file where it is stored.
Code: [Select]
Documents\Allegorithmic\Substance Painter\shelf\textures
The image in substance painter is unchanged.
I have to close and reopen substance painter for the change to take effec.t

It's cumbersome. It would be nice if there is a live update on it.

Is there a way around this?


Is there a way to have transform manipulator for paint layers?
Currently, it's only available in fill layers. I'd have to use the "transform" filter to be able to modify my paint layers.

You can see an illustration of the problem below:



Is there a smoothing option for the tesselation?
Currently, it just applies more subdivision as is.
It would nice if it also does the catmull clark thingy



Is there a way to reduce those layer icons? So it can occupy less space.



For some reason, my object disappeared in the usual viewport.
However, the object is visible when rendering.

You can see an illustration of the problem below:



Is there an option to desaturate the environment?
I like the overall lighting an HDRI gives me but I don't like the tint/color.


Substance PainterSubstance Painter - Scripting - Automating Object Texturing?
 on: February 06, 2020, 05:54:34 pm 

Is this possible with Substance Painter Scripting?
1) Check folder with FBX files
2) Import them one by one
3) Bake Maps
4) Texture Objects Based on Color ID Map. For instance, if Color ID has RGB(1,0,0) add Wood Material or RGB(0,1,) add Metal Material
5) Perform a rough render and save the image

The most important thing is probably the Color ID Map part. I don't want to add every material in the layer and add masking. Just add a material, if a corresponding color is in Color ID Map.

I know Python but completely oblivious to Javascript.
Before I start learning JS, is the aforementioned process possible (i.e. supported by the JS API)?

Or should I just wait for the Python version of the Substance Painter much the same way with the Python version of the Substance Designer (

Substance PainterSubstance Painter - Discussions - Scale Folder?
 on: January 25, 2020, 08:18:11 pm 

Is there a way I can scale folder?
Currently I can only scale the paint and fill layers.
The transform filter works only on layers and not folders.

My use case is that I have several layers and I want to scale them uniformly together, hence scaling them through a folder.

Is there a way around this?

Thank you

SubstanceSubstance - Discussions - Change my username/display name?
 on: January 07, 2020, 06:27:16 am 

Is it possible to change my username/display name to bentraje rather than my email address

I feel exposed. Thank you for looking at my problem.


I bought Substance Painter 2020 in the Steam. However, I don't want to download using steam client . I prefer the direct link in the

The problem is the link on the Partnership Page is still on 2019.3.1.
You can see it here:

Is there a way to update it to 2020?


This has always bugged me. Is there a way to delete these weird extra textures when exporting Substance Painter?

You can see an illustration here:

Thank you for taking a look at it.


I have been having problem with my Substance Render not matching with Maya Vray Render. I thought it was just between render engine (i.e. production vs game engine).

But when I tried using the Substance Sample Scene, it still didn't quite line-up with my expectation and actually it lost several details. You can see an illustration of the problem here:

You can also see an illustration file here:

I followed the demonstration in this page:

And also Wes's demonstration in this video (Substance Painter External Rendering Workflows)

Correct me if I'm wrong but seeing Wes' result, it also didn't line up with the Substance viewport.

So my question is, is this really a somewhat normal difference in renders between game engine and vray? Or are there any settings I should be aware of?

Thank you for looking at the problem.


Sorry about this. I know this has been asked but plugging the normal map is really a hit and miss for me despite following the documentation. You can see an illustration of the problem here:

As you can see despite following the documentation, I'm still unable to get the normals. I'm not really sure why.

You can also see an illustration of the problem here:

Thank you for your time and again sorry for the trouble.

Substance PainterSubstance Painter - Discussions - Black Emissive Map?
 on: March 13, 2018, 12:08:50 pm 

For some reason, the emissive map shows a black color despite the fact that I have a colored emission.
Is there a particular setting I missed out?

You can see an illustration of the problem here:

Thank you for your time.

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