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Substance Integrations - UE4 - Linking parameters between different graph instances?
on: August 21, 2016, 08:56:30 pm
Hi. I'm looking for a way to link parameters between different graph instances so I can change those parameters across all of the instances instead of setting each value manually. I'm using a .sbsar with material switches and changing the material switch number for each of the model's materials (one graph instance per material).
If it was a UE4 material I would use parameter collections (https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ParameterCollections/) but since it's a .sbsar I have no idea how to accomplish this. Is there a way to do this? Or a better method to do the same thing? (uber .sbsar material with shared parameters)
If it was a UE4 material I would use parameter collections (https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ParameterCollections/) but since it's a .sbsar I have no idea how to accomplish this. Is there a way to do this? Or a better method to do the same thing? (uber .sbsar material with shared parameters)