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Substance Painter - Discussions - Re: Painting Rounded corners
on: December 15, 2018, 12:07:49 am
The reason why you most likely will see such pixelation is because the hole area itself takes up such a small part of the 0-1 UV space, and you would need much higher texture resolution to reduce pixelation.
There are workarounds depending how you set things up, but I would either find out what can be tiled on this model texture wise and split those UVs on their own for tiling (size doesn't matter if tiled), then make a second UV for anything that needs such detail.
Someone else might have another solution, but your detail is always going to be limited to your texture size in relation to the actual density the UV parts take up, and your holes take up a very small part which would make it impossible to achieve good detail.
There are workarounds depending how you set things up, but I would either find out what can be tiled on this model texture wise and split those UVs on their own for tiling (size doesn't matter if tiled), then make a second UV for anything that needs such detail.
Someone else might have another solution, but your detail is always going to be limited to your texture size in relation to the actual density the UV parts take up, and your holes take up a very small part which would make it impossible to achieve good detail.