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Medium - Discussions - Imported FBX model blocks menu interactions
on: February 27, 2021, 12:00:29 am
Hi there,
I am trying to load a polygon mesh to a sculpting sessions. It is a large model that I would like to use as a reference mesh. It appears that if you are within the bounding box, all of the menus no longer work when trying to select scene graph or edit layers. All I can do is move the mesh (because I am within its volume).
If I set the layer to be locked, it still allows me to move / manipulate and blocks menu access. I have to move the mesh so I am no longer within its bounding box in order to do anything.
This is a really really annoying bug / flaw. Does anyone know a workaround to fix this? I am working on sculpture for a site-specific public art project and would love to be able to sculpt with a mesh of the environment in place.
I am trying to load a polygon mesh to a sculpting sessions. It is a large model that I would like to use as a reference mesh. It appears that if you are within the bounding box, all of the menus no longer work when trying to select scene graph or edit layers. All I can do is move the mesh (because I am within its volume).
If I set the layer to be locked, it still allows me to move / manipulate and blocks menu access. I have to move the mesh so I am no longer within its bounding box in order to do anything.
This is a really really annoying bug / flaw. Does anyone know a workaround to fix this? I am working on sculpture for a site-specific public art project and would love to be able to sculpt with a mesh of the environment in place.