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Contests Archive - 2019 - X-TAON: The Art Car Texturing Contest - Re: From Concept To Creation
on: December 13, 2018, 08:04:29 am
Thanks man! All the best to you too
can't wait to see the final result!

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This is actually a pretty typical lighting setup for showcasing cars. The mandatory renders need to use this environment but you are free to use a custom environment for the optional additional shots that can be sent with the submision.
I think I've already seen a similar idea a few times, but I really like the glowing hands - great contrast for the clockwork, vintage metal part.
Are they just glowing, BTW? If you managed to simulate subsurface scattering so well with just emission, then great job! Hope you didn't use a non-default shader.
For my submission I wanted to give myself a challenge and not use any alphas created outside of the Substance package.
I really appreciate the say you approached this project. It's such a great way to learn new things. And the results were stunning. Great job!
What resolution are you running at? I was wondering if the scroll work around the head (middle picture) would get a lot sharper if you bumped up the resolution for final rendering. (Note to self - I need to remember to do that, even though I don't have much detail in mine.)
@Andre Webe You can modify the UVs but I'll reiterate that baking custom normals is not recommended. This is a texture paiting contest, not a high poly modeling one. As for the resolution, you are not locked and can create a 4k texture set if needed.
@Jorge Barros You can as long as it's not a pure copy of existing material/logo/figurine.