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Messages - Rectro30

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16
I thought this feature was around the corner, Im holding out to get a maintenance for my licence until this feature is added.  its absolutely essential feature, its like having a car without wheels.  I do wonder how artists get around this, do they have to bring the texture into another program like Zbrush to paint across these seams?

17
+1  it could draw in many Mari users.

18
Hi.

I see Substance painter has skin materials from XYZ.  I wonder what the workflow is to get these projected down for accurate skin placement?  I also wonder if there is a  general workflow simular to Mari in order to select texture patches rotate, scale and even nudge textures or manipulate them before stamping them down?

Thanks, Dan

19
Im guessing this essential feature is incredibly difficult to implement and as its such an obvious need regardless of user request so must have been on the cards even before users started asking for it, so appreciate this must have many knock-on problems getting this in there.

It would be nice to hear a ETA so as to know you are even close?

Thanks, Dan

20
Some more news/confirmations: https://allegorithmic.com/blog/substance-team-joins-adobe-family-update

basically: subscription AND perpetual license remain ;)

Thats not how I read this in full context. How I read it in short is that the perpetual licence will be kept for a limited time period until "when" not "if" the subscription model picks up pace and takes over.  The reason given is to innovate faster. to offer more value.

"These future offerings will be primarily subscription-based, but we will continue to offer indie perpetual licenses. We believe that when the content and services offered in a subscription package evolve and improve at a steady pace, the subscription model is the best way for us to innovate fast, continuously improve your tools, and bring you more value."

21
"We are scared to lose perpetual licenses because Adobe does not use perpetual licenses"
Edit: if you have a perpetual license, you will keep it, it's your. For the future hypothetical offers (will we still offer it?) this is one of the topics, where we don't have visibility yet, so you have the right to be skeptical until we deliver a clear model.

"I'll pay way more for the same products"
Even if I seriously doubt it, once again we don't have visibility so you can remain skeptical until we deliver.





I haven't read part 1, but as soon as I heard this news I was so sure how this would end up that I just didnt look any further into it.  Its good to see some communication but as of yet it will take some convincing that this was a good move, why would I say this?  Experience from many applications  being sold on over the years has shown me the trend is to go subscription, eventually once the calm has settled, or some have moved on.

Autodesk went subscription, Adobe went subscription, Im stuck on CS5, the once Luxology was taken over by The Foundry, they went subscription but offered perpetual still but under such high prices it redirects the potential user to subscribe.  Iray, Arnold and many other render engines are now only subscription.  This year my render engine of use Vray4C4D was taken over by Chaos group, no more perpetual licence. Corona now its out for C4D is subscription only.

When you say "if you have a perpetual license, you will keep it"  I think this will hold true, this same statement was given for Vray4C4D.  You will keep what you currently have, but next year there is no upgrade path perpetually, your simply stuck at the version your on, but you can subscribe if you want, iis this what you mean when you say "you will keep it"?

Where subscriptions and perpetual options are given its at a advantage to make sure subscription options look cheaper by offering the perpetual licences at higher prices, or maintenance.   I do remain skeptical because why would anyone make a deal without looking at the ins and outs of the licencing before the sale?  The visibility should be clear already, but maybe not as to if its heading subscription only but in how it will be implemented or put to the current users, or at what point.  Do Adobe offer any perpetual options currently?  This is a genuine question, maybe you do, but if you don't why would Substance be any different?

Why do so many not like subscription?  I can see the advantage in subscription if your using the software everyday, your making a good income from it, sure you always keep up to date.  Development can move faster too.  The down side is not everyone whats to hire software.  Not everyone feels the need to have the latest version when it may not offer any features that are benefit to them, that choice is taken away.  No longer does the upgrade sales rely on a good well featured upgrade, its rather your get what your given, and you will keep paying for it as you don't own it, I don't like this arm up your back method.  Even the current system in place points the user  to subscribe as without it Substance Source its absent, but at least the option is there, and the rent to own option I think is the best option that sits right in the middle.

If you Adobe had a rent to own option id be in right now but to rent all my software every year and own nothing but the use of it would be a very very expensive way to go.  Times are getting hard for many, and stability of life is on the fine line.  This software takes many years to master, much investment of time and money for training is put in, yet if for some reason one cant afford to keep a subscription they have nothing but files on their computer.

Dan


I disagree, as a Modo, User, it actually cost less...most artist in the industry will need Modo..... all year, it will COST more...money, Auto Desk, Maya cost before around 3 grand..  now its like 300 a month? I didn't check.....NOT everyone updates or can every year...SO that cost a company......smaller indies are the future and are trying to make it, so it cost us WAY MORE money, that is a fact, I know I ran gaming business and been apart of larger and smaller ones... So the hobbist an sub all they want, but many programs want you to PAY for a year.. ahead..once that SUB drops your left with no way to make a living and YOU OWN NOTHING... this is why many do not RENT  a home or an apartment, your LEFT with NO INVESTMENTS....companies make it because of SMART investments, the future is smaller companies and others...If Substance, now Adobe  burns, us, they will LOSE many loyal PAYING customers, and THEY WILL MAKE much less as Adobe does today....AUTO DESK, has the same problem,, they make MUCH less, due to doing this...THE FUTURE in gaming, and many other companies are SMALLER companies...SO....subs work for people who do this for fun, or part time, but companies, NEED it yearly.....daily...

PS: Modo yearly feee :  $599 USD   after that  year your left with NOTHING...

second year,  599

Third year 599

4th year 599..

Your paying 2300 around..and LEFT WITH NOTHING.......

License YOU KEEP 1717 dollars...You KEEP for ever..   not every company needs the newest version either, but if we did, we pay maint. fee. 400 I think.  but we don't need to, I can wait year 4, and pay 600  = 2300 I still OWN my software and can make a living an update to date.


See the trend here, this is called SMART business...



if someone don't use it that often fine, a Sub works...

but for the MANY who do this for a living, IT DON'T WORK... and cost more, and they will put  us our of business...and that is the issue, Indies are the future ......Look at Steam... and Epic now..Discord and more..

So these companies like Auto Desk, Adobe need to wake up ..

I agree rental for Modo is crazy price, but my point was when these changes happen as in the case for Modo the licence changes can be quite drastic.  For instance I used to pay £399 if I choose to upgrade, now The Foundry tie you into a maintenance if like me is a existing user at £399, but I cant skip a year at all if I do I get a hefty price increase for life to £599 every year, still comparing to subscription its better but the unit price of Modo has increased significantly which was once £950 now £1799.  The best and only way forward in this case is to upgrade Modo skip at least 2 to 3 years then get the £599 upgrade, but I heard that there is come catches in there too.  Modo is not a Maya, Max replacement it dont have the many features to be regarded as full 3D package which is why I had to get C4D along side Modo, Modo is a excellent modeller always has been its best strength.

I had high hopes that Substance will become the closer equivalent to Mari on a perpetual licence, but now I have my doubts, come on Adobe prove me wrong.

Dan


22
"We are scared to lose perpetual licenses because Adobe does not use perpetual licenses"
Edit: if you have a perpetual license, you will keep it, it's your. For the future hypothetical offers (will we still offer it?) this is one of the topics, where we don't have visibility yet, so you have the right to be skeptical until we deliver a clear model.

"I'll pay way more for the same products"
Even if I seriously doubt it, once again we don't have visibility so you can remain skeptical until we deliver.

I haven't read part 1, but as soon as I heard this news I was so sure how this would end up that I just didnt look any further into it.  Its good to see some communication but as of yet it will take some convincing that this was a good move, why would I say this?  Experience from many applications  being sold on over the years has shown me the trend is to go subscription, eventually once the calm has settled, or some have moved on.

Autodesk went subscription, Adobe went subscription, Im stuck on CS5, the once Luxology was taken over by The Foundry, they went subscription but offered perpetual still but under such high prices it redirects the potential user to subscribe.  Iray, Arnold and many other render engines are now only subscription.  This year my render engine of use Vray4C4D was taken over by Chaos group, no more perpetual licence. Corona now its out for C4D is subscription only.

When you say "if you have a perpetual license, you will keep it"  I think this will hold true, this same statement was given for Vray4C4D.  You will keep what you currently have, but next year there is no upgrade path perpetually, your simply stuck at the version your on, but you can subscribe if you want, iis this what you mean when you say "you will keep it"?

Where subscriptions and perpetual options are given its at a advantage to make sure subscription options look cheaper by offering the perpetual licences at higher prices, or maintenance.   I do remain skeptical because why would anyone make a deal without looking at the ins and outs of the licencing before the sale?  The visibility should be clear already, but maybe not as to if its heading subscription only but in how it will be implemented or put to the current users, or at what point.  Do Adobe offer any perpetual options currently?  This is a genuine question, maybe you do, but if you don't why would Substance be any different?

Why do so many not like subscription?  I can see the advantage in subscription if your using the software everyday, your making a good income from it, sure you always keep up to date.  Development can move faster too.  The down side is not everyone whats to hire software.  Not everyone feels the need to have the latest version when it may not offer any features that are benefit to them, that choice is taken away.  No longer does the upgrade sales rely on a good well featured upgrade, its rather your get what your given, and you will keep paying for it as you don't own it, I don't like this arm up your back method.  Even the current system in place points the user  to subscribe as without it Substance Source its absent, but at least the option is there, and the rent to own option I think is the best option that sits right in the middle.

If you Adobe had a rent to own option id be in right now but to rent all my software every year and own nothing but the use of it would be a very very expensive way to go.  Times are getting hard for many, and stability of life is on the fine line.  This software takes many years to master, much investment of time and money for training is put in, yet if for some reason one cant afford to keep a subscription they have nothing but files on their computer.

Dan

23
Thanks for your replies guys.

My maintanance has now just ended a day or so ago.  Im looking at the current offer which is $190 inc vat but to keep a perpetual I have to add another $49 to that and add vat which is $249  thats only for this years offer.  I dont need the other software just painter.

Now I look on steam I see Substance painter on sale for £49 inc a year maintanance so Im paying a heck of alot of money to access substance Source.  It seems to me Im better off sticking to get steam offer and subscribe to a months access to get access to source.


24
Hi

I purchased Substance Painter outright as a perpetual licence and later realised that I had no access to Substance Source.  As time went on it became more and more apparent that this extra access is essencial because there is no other way to access it?

As my maintanance period comes to a end at the end of this month I am wondering If I should just go the rent to own route as I still get to keep that latest version after a year but I have a whole years access to source.  I keep getting emails for these great new substances that I cant get access to, should allegorithmic at least consider allowing for some paid for access on a year or monthly basis?

Thanks, Dan

25
This along with seamless UDIM painting would get Substance Painter closer to Mari, and the sooner that happens the better as there are so many people that cant pay the cost of Mari but would like its features in these areas.

Dan

26
Hi

Im using C4D R19 Studio with  Vray4C4D 3.6 .  I have two materials I can use a Standard Mtl and Advanced Material which I prefer myself.

I use the preset Vray to get the texture out, and followed the Maya setup.

Diffuse = Diffuse colour
Reflection= Spec Colour
Glossyness = Reflection Glossyness
IOR = Fresnel IOR (specular layer transparency)
Normal = Normal
Height = Bump

It seems that this also works for Vray4c4d, but iv been told who is significantly more knowledgeable in Vray than me that my set up is wrong yet the suggested set up does not work and looks completely wrong.  Can someone  please tell me if there is a right way to set this up?  The discrepancy is all in the IOR map, if it should be used at all, and that a map is said to be used within 90 degree slot.

Thanks, Dan

27
Hello.

This is my first post here.  Im quite new to Substance Painter and this is the first project Iv used it on.  This piece of artwork was created at the end of 2017 as a personal project in which I re-done the clothing after getting Substance Painter, what a wonderful painting program.

A full break down on the Art work will be in This Months 3DArtist Magazine 118

Thanks, Dan



28
Substance PainterSubstance Painter - Feature Requests - Re: UDIM cross paint
 on: February 04, 2018, 11:32:25 am 
I'd have very few occasions to use Mari when thsi comes along.  Sweet.

Peter Im quite new to SP, from my knowledge Painter cant compete with Mari on some other key features aside from painting across UDIMs, such as Projection Paint through, Warp tool, and direct 8k,16k,32k maps, although direct 8k maps would be sufficient for me, painter only bakes 8k currently so there is no 8k view port visualisation, only 4k.

Dan

29
Hello

Thanks for your reply, and offer.  After I found out I didnt have access to Substance Source I instantly wished I had got the Substance Indie Pack from Steam currently £185 inc vat, it was last week something like £166.  My idea was id just make my own substances, cant be that time consuming can it?  I then watched Substance Designer videos which then made me realise that there is no way Iv got time to learn that, Im already doing 3d modeling, digital sculpting, Uv mapping, texturing, rigging, getting to grips with Vray, learning Mari, how far can I spread my self, id just get nothing done.

The substance monthly offer, not sure what that is, but from what I see on the store its all 3 software and Source access which at the end of the year including the $49 to keep the perpetual licence will cost me £237 inc vat.  Now I dont get why I would need Substance designer when I have access to source, it dont make sense, isnt the whole idea of source access to use pre made substances instead of making them? This should be for substance painter users as well, not just substance subscribers.  At the very least why not have a small fee subscription for Substance Source access, or sell individual substances.

Thanks for the offer but if its at £237 just to gain access to source when I have only paid £78 for substance painter outright it would not be advantageous for me to pay so much more.

Dan

30
Thanks for your replies.

After giving painter a demo for a day I decided that despite that limitation it still has many features and abilities that Zbrush dont have so I purchased it.  So far it seems to be a very flexible tool to get some nice results fast, and it works well with Vray, and should get me nice results for Marvellouse Designer.

Thanks, Dan

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