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Substance Integrations - MODO - 8 bit grey textures being created inside modo? How to create 16 bit grey?
on: April 28, 2021, 01:50:12 am
We have a situation where the Substance artist is handing over an .sbsar and bringing into Modo using the latest Substance for Modo, with Modo 14.2.2.
The issue is that Substance will create the grey scale maps (height, AO etc) as nice 16 bit grey PNGs. However, the sbsar inside Modo is creating 8bit grey.
How to 16 bit grey inside modo from that sbsar?
The issue is that Substance will create the grey scale maps (height, AO etc) as nice 16 bit grey PNGs. However, the sbsar inside Modo is creating 8bit grey.
How to 16 bit grey inside modo from that sbsar?