1
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
What you see is the expected behavior at the moment.
In Substance Painter the gamma space is fixed, this means we consider the BaseColor channel to be sRGB and display it as such in the viewport, while user channels are Linear (like the Roughness and Metallic channels). So while the data between the two channels is identical, they are not displayed the same way.
Right now in Substance Painter you can't override the gamma space of the channels. You can try enabling the "color space" control in the Display Settings and leaving it empty. This will force the BaseColor channel to display as Linear as well.
Same problem.So I just noticed if I have both texture sizes set to the same as in the gif mine works. http://i.imgur.com/kDlEikH.gifv
Thanks for the work around. This could have been a big blocker!
So I just noticed if I have both texture sizes set to the same as in the gif mine works. http://i.imgur.com/kDlEikH.gifv