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Messages - jatang808

Pages: [1] 2
1
nvm, figured out, the ground setting in Iray was too high, not sure why it didn't detect the lowest point of the mesh at render time

2




My goal is to create a *cinematic quality* character, and I wanted to use Iray to render it out. However, it seems to cut him off at the waist. Is this because I have too many UDIMs? (I have around 30 in this scene each using 2k map sets, and one 4k map set. I used another SP file to do the texturing so the scene above only has the final textures plugged in.) Or is it some other limitation? Other than cutting off there the rendering process itself seems okay, without any glitches/crashes.

3
doing the bake by same name in substance painter 2 (using a UDIM workflow). Every other map bakes fine except for the ID color map. I exported the highpoly from zbrush and all the subtools had their own color so I'm not sure why it is coming out as solid gray. I made sure to turn off the "grp" option in zbrush's export preset and in SP2 made sure to specify color source as "material color" and color generator as "hue shift".

4
its strange. i was able to bake out all maps fine using the name convention except for normal, AO, and ID. it crashes every time i try any of those, even at 256x256 texture size

5
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess begin"
[WARN] <Qt> "[DBG WARNING][Assimp]" "Warn,  T9344: Found 56 degenerated primitives"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Removed 2 nodes and 0 animation channels (2 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Moved 1 meshes to WCS (number of output meshes: 1)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess finished. There was nothing to be done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Points: 0X, Lines: 1X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: CalcTangentsProcess finished. Tangents have been calculated"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Mesh 0 (SurfSphere_Mesh) | Verts in: 3480 out: 668 | ~80.8046%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: JoinVerticesProcess finished | Verts in: 3480 out: 668 | ~80.8%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Load qt:///plane_stroke_preview.fbx"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Assimp 3.1.75832170 amd64 msvc shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Import root directory is 'qt://'"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Normals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Binormals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Tangents found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Vertex Colors found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : UV found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: RemoveVCProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Removed 2 nodes and 0 animation channels (2 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Moved 1 meshes to WCS (number of output meshes: 1)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess finished. There was nothing to be done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Mesh 0 (plane_preview_stroke) | Verts in: 420 out: 142 | ~66.1905%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: JoinVerticesProcess finished | Verts in: 420 out: 142 | ~66.2%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Load qt:///sphere_rounded_preview.fbx"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Assimp 3.1.75832170 amd64 msvc shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Import root directory is 'qt://'"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Normals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Binormals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Tangents found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Vertex Colors found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : UV found"
[WARN] <Qt> "[DBG WARNING][Assimp]" "Warn,  T9344: ScenePreprocessor: Found space handedness mismatch between UV space and tangent space. Some bitangents have been inverted."
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: RemoveVCProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Removed 2 nodes and 0 animation channels (2 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Moved 1 meshes to WCS (number of output meshes: 1)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess finished. There was nothing to be done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Mesh 0 (Sphere001) | Verts in: 11904 out: 4036 | ~66.0954%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: JoinVerticesProcess finished | Verts in: 11904 out: 4036 | ~66.1%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[INFO] <Qt> "[DBG INFO][ShadowLightRays]" Finished generating light rays
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Load qt:///sphere_edges_preview.fbx"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Assimp 3.1.75832170 amd64 msvc shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Import root directory is 'qt://'"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Normals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Binormals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Tangents found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Vertex Colors found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : UV found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: RemoveVCProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Removed 2 nodes and 0 animation channels (2 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Moved 1 meshes to WCS (number of output meshes: 1)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: TriangulateProcess finished. All polygons have been triangulated."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: CalcTangentsProcess finished. Tangents have been calculated"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Mesh 0 (SubstanceSphere) | Verts in: 113028 out: 94915 | ~16.0252%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: JoinVerticesProcess finished | Verts in: 113028 out: 94915 | ~16.0%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "Result surfaces (RAM&VRAM)"   64 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "Source surfaces (RAM&VRAM)"   32 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Surfaces (Results&Sources)"   32 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Mesh buffers"   16 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps"   8 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps"   8 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "Substance Render on the fly"   0 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "Result surfaces (RAM&VRAM)"   64 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "Source surfaces (RAM&VRAM)"   32 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Surfaces (Results&Sources)"   32 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Mesh buffers"   16 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "VRAM Stamps"   8 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "RAM Stamps"   8 MB
[INFO] <Qt> "[DBG INFO][EngineIntegration]" "Substance Render on the fly"   0 MB
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Load qt:///plane_stroke_preview.fbx"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Assimp 3.1.75832170 amd64 msvc shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Import root directory is 'qt://'"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Normals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Binormals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Tangents found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Vertex Colors found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : UV found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: RemoveVCProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Removed 2 nodes and 0 animation channels (2 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Moved 1 meshes to WCS (number of output meshes: 1)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess finished. There was nothing to be done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Mesh 0 (plane_preview_stroke) | Verts in: 420 out: 142 | ~66.1905%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: JoinVerticesProcess finished | Verts in: 420 out: 142 | ~66.2%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[INFO] <Qt> "[DBG INFO][Shelf agent]" Resources crawling duration: 11533 ms for:  "C:/Users/Justin.t6730/Documents/Substance Painter 2/shelf"

6
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Assimp 3.1.75832170 amd64 msvc shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Import root directory is 'qt://'"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : Normals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Binormals found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Tangents found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : No Vertex Colors found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: [FBX] : UV found"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: RemoveVCProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: RemoveVCProcess finished. Data structure cleanup has been done."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: FindDegeneratesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenUVCoordsProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: PretransformVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Removed 2 nodes and 0 animation channels (2 output nodes)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Kept 0 lights and 0 cameras"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Moved 1 meshes to WCS (number of output meshes: 1)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: TriangulateProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: TriangulateProcess finished. All polygons have been triangulated."
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Points: 0X, Lines: 0X, Triangles: 1, Polygons: 0 (Meshes, X = removed)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: SortByPTypeProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Generate spatially-sorted vertex cache"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: GenVertexNormalsProcess finished. Normals are already there"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: CalcTangentsProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: CalcTangentsProcess finished. Tangents have been calculated"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess begin"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Mesh 0 (Plane) | Verts in: 4 out: 4 | ~0%"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: JoinVerticesProcess finished"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Leaving post processing pipeline"
[INFO] <Scene 3D> 3D scene successfully loaded
[INFO] <Qt> "[DBG INFO][LicenseService]" Hardware id =  "win-7845C4FE4261"
[INFO] <Qt> "[DBG INFO][LicenseService]" ProgramData path retrieved:  "C:\\ProgramData"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>Application>Crash>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>Version>Substance Painter.2.1.0>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>Application>Start>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>OSVersion>Windows 7>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event Global>LicenceType>Substance Painter 2 Indie>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Vendor>NVIDIA Corporation>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Renderer>GeForce GTX 680/PCIe/SSE2>0"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Memory>>1989"
[INFO] <Qt> "[DBG INFO][Google Analytics]" "Log event GPU>Memory_String>1989MB>0"
[INFO] <Qt> "[DBG INFO][GPUIssuesCheck]" Current TDR delay set to  5 s
[INFO] <Qt> "[DBG INFO][Shelf agent]" Resources crawling started for:  "C:/Users/Justin.t6730/Documents/Substance Painter 2/shelf"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for applicationStarted()"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for projectOpened()"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for statusChanged()"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for ManageLicense()"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for applicationStarted()"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for projectOpened()"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for uiShouldDisplayNodesDialog(QString)"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for uiShouldDisplayLicenseKeyDialog(QString)"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for uiShouldQuit(QString)"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for ManageLicense()"
[WARN] <Qt> "[DBG WARNING][Meta Data]" Some metadata are not saved "file:///C:/Users/Justin.t6730/Documents/Substance Painter 2/shelf/allegorithmic/alphas/Basic/shape_additional.sbsar"
[WARN] <Qt> "[DBG WARNING][Signal Slot]" "Alg::connectSlotsByName: No matching signal for set_shader_requested(Object,Object,ResourceShader*)"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Load qt:///half-sphere.obj"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: Assimp 3.1.75832170 amd64 msvc shared singlethreaded"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Found a matching importer for this file format"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Import root directory is 'qt://'"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Entering post processing pipeline"
[INFO] <Qt> "[DBG INFO][Assimp]" "Debug, T9344: RemoveVCProcess begin"

7
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "build-number: 1212"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "cpu-model:        Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "memory: 16302MB"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "os-version: Windows 7"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "software-version: 2.1.0"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "sources-version: db8ce392963d65f1e7dfd9f56ac3629e5516b7a2"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Number of detected devices: 1"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-desc: NVIDIA GeForce GTX 680"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-vendorid: 0x10de"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-deviceid: 0x1180"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-version: 10.18.13.6839"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-supported: 1"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-minversion: 10.18.13.5598"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-minname: 355.98 WHQL"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-minurl: http://www.geforce.com/drivers"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "Device[0] driver-outdated: 0"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "gl-memory: 2086338560"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "gl-renderer: GeForce GTX 680/PCIe/SSE2"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "gl-vendor: NVIDIA Corporation"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "gl-version: 4.5.0 NVIDIA 368.39"
[INFO] <Qt> "[DBG INFO][RunTimeInfo]" "glsl-version: 4.50 NVIDIA"
[INFO] <Qt> "[DBG INFO][OpenGL Helpers]" Max texture image units  32
[INFO] <Qt> "[DBG INFO][Iray Service]" Iray dso path:  "C:/Program Files/Allegorithmic/Substance Painter 2/PlugIns/iray"
[INFO] <IRay> neuray header  API interface version = 15
[INFO] <IRay> neuray header  API version           = 4.0
[INFO] <IRay> neuray library API interface version = 15
[INFO] <IRay> neuray library build version string  = '2016, build 250909.11169, 04 Mar 2016, nt-x86-64-vc11'
[WARN] <IRay/Core>   0.0   PLUG   plug error: C:/Program Files/Allegorithmic/Substance Painter 2/PlugIns/iray\cudart64_65.dll: symbols "mi_plugin_factory" or "initializer" not found
[WARN] <IRay/Core>   0.0   PLUG   plug error: C:/Program Files/Allegorithmic/Substance Painter 2/PlugIns/iray\libneuray.dll: symbols "mi_plugin_factory" or "initializer" not found
[WARN] <IRay/Core>   0.0   PLUG   plug error: C:/Program Files/Allegorithmic/Substance Painter 2/PlugIns/iray\optix_prime.1.dll: symbols "mi_plugin_factory" or "initializer" not found
[INFO] <IRay> Starting IRay...
[INFO] <IRay>    Done.
[INFO] <IRay/HardwareMgr> Hardware detected:
[INFO] <IRay/HardwareMgr>    Name: CPU
[INFO] <IRay/HardwareMgr>       ID: 4294967295
[INFO] <IRay/HardwareMgr>       MemorySize: 0
[INFO] <IRay/HardwareMgr>       TCCFlag: false
[INFO] <IRay/HardwareMgr>       CUDA ID: 0
[INFO] <IRay/HardwareMgr>       CUDA Capability version: 0.0
[INFO] <IRay/HardwareMgr>       Clock Rate: 0 Hz
[INFO] <IRay/HardwareMgr>       Multi Processor Count: 0
[INFO] <IRay/HardwareMgr>       PCI Bus ID: 0
[INFO] <IRay/HardwareMgr>       PCI Device ID: 0
[INFO] <IRay/HardwareMgr>       Is Attached To Display: false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'ogl': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'irt': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'iray': true
[INFO] <IRay/HardwareMgr>       Is Enabled for 'blend': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'irt_cloud': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'iray_cloud': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'nitro_cloud': false
[INFO] <IRay/HardwareMgr>    Name: GeForce GTX 680
[INFO] <IRay/HardwareMgr>       ID: 1
[INFO] <IRay/HardwareMgr>       MemorySize: 2147155968
[INFO] <IRay/HardwareMgr>       TCCFlag: false
[INFO] <IRay/HardwareMgr>       CUDA ID: 0
[INFO] <IRay/HardwareMgr>       CUDA Capability version: 3.0
[INFO] <IRay/HardwareMgr>       Clock Rate: 1058500 Hz
[INFO] <IRay/HardwareMgr>       Multi Processor Count: 8
[INFO] <IRay/HardwareMgr>       PCI Bus ID: 2
[INFO] <IRay/HardwareMgr>       PCI Device ID: 0
[INFO] <IRay/HardwareMgr>       Is Attached To Display: true
[INFO] <IRay/HardwareMgr>       Is Enabled for 'ogl': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'irt': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'iray': true
[INFO] <IRay/HardwareMgr>       Is Enabled for 'blend': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'irt_cloud': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'iray_cloud': false
[INFO] <IRay/HardwareMgr>       Is Enabled for 'nitro_cloud': false
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/base.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/std.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/limits.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/anno.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/state.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/math.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/tex.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/df.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/base/annotations.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/base/normalmapping.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/blinn.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/lambert.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/lights.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/physically_metallic_roughness.mdl'...
[INFO] <IRay/MDLModuleMgr> Importing MDL Module '${shader}/alg/materials/physically_specular_glossiness.mdl'...
[WARN] <IRay/RenderingConfigurationMgr> MDL search dir path not found 'c:\ProgramData\NVIDIA Corporation\mdl'
[WARN] <IRay/RenderingConfigurationMgr> MDL search dir path not found 'c:\ProgramData\NVIDIA Corporation\MDL Material Exchange Package\mdl'
[WARN] <IRay/RenderingConfigurationMgr> MDL search dir path not found 'C:/Users/Justin.t6730/Documents/mdl'
[ ERR] <Qt> "[DBG ERROR][Application]" Adding a toolbar without object name. "Mode Switcher"
[INFO] <Qt> "[DBG INFO][Assimp]" "Info,  T9344: Load qt:///quad.fbx"

8
probably like 15 mins. Since creating this thread I've been made aware of SP's baking by name convention and I've started another thread regarding my issue with the software just crashing when trying to bake using that method.

9
Substance PainterSubstance Painter - Technical Support - baking by name issues
 on: September 22, 2016, 10:49:11 pm 
So I'm trying to do bake by naming convention in SP. All the high and low poly objects have been matched up with _low and _high, but when I try and bake SP looks like it starts to do the baking process then the software just closes itself after a few seconds. Whats going on???

10
Yes. I've been told by a friend that only normal maps are the most important thing to to have 8x AA for. I've already baked out normals and am doing the rest at 2x but its still taking awhile, and like you inferred, it's stuck on AO

11
Substance PainterSubstance Painter - Technical Support - baking taking forever
 on: September 21, 2016, 01:28:17 am 
I'm about to pull my hair out in anxiety. I'm baking all the preset maps in substance painter 2 except ID and thickness at 4k resolution over 2 UDIM texture maps, and its been 30 mins already at 70% completion. Note this is for just a few pieces of armor for my character, so it's not even the whole person! Is it normal to take this long?? I'm afraid if I abort the process now painter will just crash, and at the same time i dont want to be stuck on this all day.

12
Substance designer x64
editor version 5.3.1 build 16827 release (10/21/15)
cooker format version 3.0.0
engine version  (direct 3d 10) 2.0.1 build 16827 (10/21/15)

marmoset toolbag 2.06


13
I'm not sure why it's doing this because the substance designer file is extremely simple with only three output channels (diffuse, normal, emissive). Am I doing something wrong here?

14
Substance PainterSubstance Painter - Discussions - Seamlines
 on: September 14, 2015, 05:05:05 am 
Are there any tips or techniques to hide the seams when applying a material to a fill layer?


http://i.imgur.com/PTwk90h.jpg

I have a seam going straight down the pillar, and I plan for it to be several times bigger than a person so its quite obvious seeing it up close. I've tried painting over it using the material but I haven't really had success this way. Is that the only way or am I missing something?

15
Hey guys,

you can't display something like a glass material in Substance Designer or Painter at the moment, because the Opacity affects all channels. Glass is kinda hard to display and even modern game engines still need a lot of tweaking to make a good looking glass.

even with the above suggestion making an outer glass object and an inner liquid object?

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