Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dzigakaiser

Pages: [1]
@Kidd Kosmonaut You can still upgrade your perpetual license in your account until October 2020, and you can take advantage of the sale to do so this week.

Hey Jeremie, sorry that I have to ask again :D I am currently almost a year into my subscription. Do I understand it correctly that if I take the deal today to pay for an annual subscription and stop my currently running monthly subscription, I can still do the perpetual license purchase anytime before Oct 2020?
If that's the case I'd grab the deal :) Thanks!

Hey there!

I know that the Houdini integration is being rewritten from the ground up right now but since I don't know a release date I had to come up with a workaround to animate exposed parameters and render the results in Houdini.
In the end it requires you to set up a material in Houdini that loads the animated texture sequences. This workaround also requires access to Maya as of this moment :-X

I am still a newbie in Substance so if there is an easier way to get animated substances to Houdini, let me know please! ;D

If there are people like me who created a substance, loaded it into Houdini, started setting up animations and then ended up in frustration since none of the parameters update over time: here is a custom workaround:

1. Load your substance into Maya and apply it to your geometry.
2. Animate everything you want.
3. Enable automatic baking in the substance node and set your desired output path and file extension.
4. Open up the script editor and create a new python script by pressing the small "+" symbol.
5. Paste the following code:
Code: [Select]
import maya.cmds as cmds
import os

# Enter your automatic baking output path here
path = "Q:/VFX_0000_substanceRnD/futureArchA001/mayaBake/"

# Enter file extension of baked textures (as selected in the Automatic Baking settings)
fileType = ".png"

# Set your desired frame range
start = 1000
end = 1100

for i in range(start,end+1):
    # Tell maya to set the current frame
    cmds.currentTime( i, edit=True )
    # Create the new file name based on Substance's auto-naming "*substance1.png", adding frame count
    newName = "e." + str(i) + ".png"
    # Search for files in output path and rename them on every frame
    for root, dirs, files in os.walk(path):
        for file in files:           
            if newName in file:            # checks if the file you are about to write already exists and removes it
                print "Existing file has been overwritten"
    print "Frame " + str(i) + " exported"
6. Enter your values for "path", "extension" and frame range.
7. Run the script (e.g. select all and press Ctrl+Enter)

Hint: you don't need to display the substance in the viewport for this to work.

I enjoy writing little helpers like this but I don't have a programming background. If there is "stupid code", let me know:)

Maybe this helps someone out there in the wilderness!

Take care,

Is there a README for the Houdini plugin so we know which versions of Houdini it works with?  Currently installing every version of Houdini available until the DSO version error goes away.

Having same troubles. I still have 17.0.352 installed with a "working" version. I don't get the dll error there but my recently created substance doesn't really load correctly. I am assuming this plugin version is maybe from before a bigger Designer update:/
Would be nice to get a fixed plugin.

Pages: [1]