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Messages - josh.coyne

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Fortunately for you I needed to do that to submit a pull request for Epic :)

Based on your issue resolution I think it would be best for us to keep our source fork on github then. Thanks for posting back your findings and I'm glad it has a good outcome :)

Substance Integrations - UE4 - Re: 4K Normal maps?
 on: July 30, 2014, 06:45:26 pm 
The UE4 plugin uses the sse2 engine and only supports 2k textures at this time. A workaround for now could be to export your maps in designer at 4k and import as regular textures in UE4.

Glad to hear aa.andersson!

I have noticed this too on my machine. I am forwarding this info along so we can get a resolution for you

Hi Mithril,

First off we're not hurt at all, in fact I'm grateful you post on the forums so we are aware of issues! The issue about shipping builds is known and we'll be including a 32 bit build library so it will compile.

You mentioned you tried my C++ workaround. Does DebugGame fail to compile as well in this mode?

I'm real sorry to hear that Mithril :(

If you want you can email me at and I can help you get set up.

hi guys,

i followed all steps, unfortunately in my case i get a:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Couldn't find referenced module 'SubstanceCore'.

any ideas? thanks.

Can you verify that you built the project in "Development" mode? Also check if your username in Windows has any special characters.

Hi Lazer,

We only support 64 bit Windows at this time, but we do plan to support 32 bit.

Hi Steve, let me know if these steps work for you:

1. Do you have C++ Source code in your UE4 project? If so, load your solution file in Visual Studio and proceed to step 7, otherwise keep reading:

2. Load your project in the UE4 Editor
3. Click File -> Add Code to Project
4. Leave "None" Selected and click Next.
5. Leave the fields at default and click Create Class.
6. Click yes when asked if you'd like to edit the code now.

7. Make sure your project configuration is set to "Development."
8. Click Build->Build Solution and wait for your project to compile. It should also compile in the substance library.
9. Close Visual Studio and Reopen your project in the UE4 Editor
10. Click Launch

I know it's more than a few steps, but let me know how it goes!

steve is correct, if we pushed this to github it would just be a fork of UE4.3 with the files available in the zip. We are leaving github available for prior versions of Unreal though.


If you return to the UE4 Substance plugin download page:

The new zip files now have the appropriate content so you can build standalone versions! Let me know if you have any more issues or concerns :)

Hi saavedraerwin,

Find the location of your Unreal Project on your computer. The default location is saved in "Documents/Unreal Projects" on both Windows and Mac. You will know when you find your project folder because there will be a file called <YourProject>.uproject . Place the zip file in this directory and extract it, and you should be up and running! If you still have any problems with the steps let me know.

Hi fuzzzzzz,

The release right now is just the binaries for the Editor. We are finalizing the standalone build and are just working on resolving a build issue with that. Hope that helps!

The plugin is now available from our website:

This version is compatible with 4.3. Just extract to your Unreal project directory and enjoy!

Hi simon_8 !

The 4.3 Plugin is now available here:

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